1. The EverQuest forums have a new home at https://forums.everquest.com/.
    All posts and threads have been migrated over.

Graphics bug issue

Discussion in 'Bug Reports' started by Draxziv, Dec 1, 2021.

  1. Draxziv New Member

    having a Graphics bug issue haven't been able to find anything online about it curious if anyone has seen it before or a fix to it? weapon / particles not on the weapon or offset to the weapon [IMG]https://ibb.co/PspJM7w [IMG]https://ibb.co/cNwjxLG
    Nennius and toxicsmell like this.
  2. CatsPaws Just getting rid of the old

    I remembered this from a few years ago and it was suggested then that it might be your UI or Screen resolution.

    Some quotes from back then:

    (disclaimer I am not the "I" or "my" or "me" in these quotes lol)

    It is a thirdperson view problem zoom in to first person and all is in the right place.
    Atleast for me.

    Only seems to happen on my screen if i have it running at 2560x1080(monitor's native resolution) but does not happen when running the game at 1920x1080

    Look at your settings in options as far as gamma and in advanced - like particle effects. Just note which one you changed so you can change it back and log or zone after each one.

    FYI this is reproducible by anyone - Simply enter windowed mode and re-size your EQ window to be extremely wide by shrinking it vertically. All constant particle effects will be offset, and as stated the more squished (and further from 4:3) your EQ window is, the worse it gets.

    It seems to effect older models (like epics) and stationary effects. I'm 3440x1440 and enjoying the new widescreen support, but these particles are making be scale down to a 4:3 viewport.
    Nennius and toxicsmell like this.
  3. toxicsmell Journeyman

    any update on fixing this wide screen particle bug?
  4. toxicsmell Journeyman

  5. Exmortis_MT Augur

    I have had that since I moved off a 4:3 monitor resolution. First eyefinity 5760x3240 now 3440x1440 and I have it. The particles get closer the the proper spot the closer you get to the sources and well the opposite when you get further away.

    DX11 has improved it somewhat, they are closer to the source further away now, and the stretching affect has been reduced to a point I play full screen now. But this is a long standing issue, and I believe has to do with the rendering engine requiring hard coded resolution support.
  6. toxicsmell Journeyman

    exactly.
  7. toxicsmell Journeyman

  8. toxicsmell Journeyman

  9. toxicsmell Journeyman