I want to preface the rest of this post by saying I do not think this zone should be changed at all. I do, however, think the risk vs reward is out of whack. As others have said GMM would be perfect for an expansion tier 1 zone, however it drops T4 level gear. The problem with this is it basically ruins the replay value of most of TBL. It's still worth going through the zones for progression, visibles and weapons, and type 18 augs and achievements for the more ambitious players, but leaves no reason for the more casual players to spend much time in any other zone besides GMM. It would have been great if the gear had been T1 or even a T2 level to get people a jump start, but still have a T3 and T4 worth going back to TBL for. Having the best gear all drop in one zone also just funnels the entire population into a single zone creating all the hassles that come with heavily populated zones. Now as I said at the beginning, I don't think this zone should be changed at all. It was released this way and the damage to the game would be far worse if the difficulty increased now, but I hope the devs can consider the difficulty levels we've seen in TBL/GMM in the future. GMM would be a perfect entry level expansion zone difficulty level, dropping equivalent risk gear. Current state TBL tuning would be perfect for the majority of an expansion's content, and TBL tuned as it was on release would make a great single end zone for those that want to push themselves for a bit more of a challenge. And one last time for the TL;DR people before I get flamed for these tuning thoughts: No, for the health of the game, please do not adjust the difficulty of GMM.