There are three new belt procs in GMM for both group and raid. One belt proc combines slow and cripple from prior EOK/ROS belts, making it extremely beneficial and advantageous for tanks. One belt proc combines a melee DD proc and increased melee damage on hits, making it extremely useful and positive for melee classes. The final one combines an additional amount of damage to spells, and a group heal if you cast a healing spell. *If* you cast a healing spell. Which is something that wizards, magicians, necromancers and enchanters cannot do. Which means for those four classes half of the proc is useless. And while clerics do have damage spells, I would venture to say a cleric spends far more time healing than actually casting damage spells. So this belt, while nice, is not nearly as useful as the first two for the classes that would get the most benefit out of it. So I propose the following solutions- 1. The group heal can proc off of either a healing spell or a damage spell. 2. The belt adds 5000 extra heal to any heal spells, and Holy Soothing has an added component that not only heals your group but adds a DD proc as well, say 5000 DD proc. 3. Two new belts are created- one for WIS casters, one for INT casters with appropriate focus procs for each class. When you get a GMM belt, you can turn it into a NPC and exchange it for the appropriate WIS or INT caster belt you want. Win/win. Right?