Game Update: Wednesday, December 11 @ 5am PST

Discussion in 'News and Announcements' started by Piestro, Dec 10, 2013.

  1. Piestro Augur

    [IMG]

    All EverQuest Live Servers will be brought offline on Wednesday, December 11, 2013 at 5:00 am US Pacific*. The servers are estimated to be unavailable for approximately 3 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.



    *Time Zone Converter
    Gyurika Godofwar likes this.
  2. Kaiichi New Member

    Again so soon? Hope it's only 3 hours this time!
  3. forbes77 Elder

    wait till xmas day :( can you confirm that you wont patch on xmas day piestro
  4. forbes77 Elder

    lol at least players know this time,some of your staff need a good kick up the backside imo/bring back player rankings i pay for eq which i expect that service to be up and running its been way to long with no info regarding player ranking,magelo is rubbish bring back soe player ranking's for xmas please :)/piestro keep up the good work :)
  5. Dandin Augur

    First. They are really good about telling us when patches are going to occur. They give us the best possible idea of when downtime will be and in most cases. They deliver relatively on time. Coding a game of this magnitude is not easy, and they do a good job of it.

    Second. they have told us that they are not currently working on player rankings. I would invite you to read the forums and see that Piestro stated they are not working on it. And they have no plans to

    Third. Magelo is not associated with SOE live

    And finally, I would ask that you give the developers some respect. They work hard with limited man power to deliver a product to us, the consumer. And I assure you. Your not the only paying customer. Please refrain from disrespecting the people who work hard every day to keep this game running
    Elricvonclief likes this.
  6. SkylineLvr New Member

    Just curious, why do the servers all say up on the main page, but when I log in, they're locked?
  7. Beechwoodgrey Augur

    December 11, 2013
    _____________________

    *** Highlights ***

    - Frostfell celebrations are happening all across Norrath! Participate in your favorite holiday quests until January 8th!
    - New Frostfell items have been delivered to the Marketplace. Catch a ride on a reindeer mount, or decorate your home with festive paintings!
    - Many playability changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries. For a complete description of the changes, see the "Quests & Events" section below.
    - Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.
    - Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.
    - Players can now scribe a spell scroll by right-clicking on it.
    - Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.

    *** Items ***

    - All Spinneret Fluids are now properly marked as tradeskill items.
    - Removed Spinneret Fluids that were no longer useful from global drop tables.
    - Unexpanded Tailored Transcendent Pack now uses Ethernere Essence as intended.
    - Recipes "Opal Slush" and "Dristilate" can now be combined in any alchemy tradeskill container.
    - Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.
    - Ethernere Essence now drops regularly in Call of the Forsaken Heroic Adventures.
    - The Figurine Collector's Chest: Denizens no longer drops.
    - Moved the dodge mod on the Myrmidon's Skill line and Party Popper nimbus to Slot 6 to prevent stacking issues with Commanding Voice and Guardian Circle effects.
    - Purity augments are now available as rare drops in Call of the Forsaken.
    - Paragon weapons from the Hero's Journey are no longer labeled as Prestige, and can be placed in housing.
    - Distorting Guard, Refraction Tower Shield, and Petrified Wood Shield have had their stats adjusted to be in line with their intended classes.
    - Delectable Dragon Pate can now be placed in your bank.
    - Many rogue-only daggers with Heroic Dexterity have had this stat changed to Heroic Strength.
    - Tick Tock throwing weapons are now classified as Range/Ammo slot only.
    - Blood Drinker's Coating now has a 10-minute recast time, a 3-minute duration, and a description of what the effect does.
    - The Dimensional Warrior Belt now has a Type 7 socket instead of Type 13 and Type 21 sockets.
    - The Decorative Augmentation Sealer can now be placed in personal real estate.
    - Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.
    - Necromancer breastplate spells Corrupting Power, Malignant Power, Desecrating Power, and Defiling Power have had their damage doubled due to that damage now being added post-crit.

    *** Quests & Events ***

    - A Step in the Wrong Direction - quest updates are now granted to anyone in the group who needs them.
    - Xulous Prime - Templar Gemma no longer disappears once the raid has been defeated.
    - The Brothers Zek - Tallon and Vallon Zek can no longer accidentally die during this event.
    - Eriak's Downfall - Eriak Zek can no longer accidentally die during this event.
    - Tani N`Mar in Neriak: Third Gate will now correctly respawn at 7 p.m. game time.
    - Many changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries:
    -- Man the Defenses - Lowered the respawn time on Magus Wentior.
    -- Stop the Contamination - Lowered the required number of players to 1.
    -- Stop the Contamination - All guards and villagers are now player-friendly. They can be healed but not injured by players.
    -- Stop the Contamination - A new wave of enemies will spawn shortly after the current wave has been defeated, or after some time has passed.
    -- Stop the Contamination - A warning is now displayed when supplies are being poisoned.
    -- A Dread Challenger - Lowered the required number of players to 1.
    -- A Dread Challenger - All guards and villagers are now player-friendly. They can be healed but not injured by players.
    -- A Dread Challenger - Guards and villagers now shout for help when they are being attacked.
    -- Freedom! - Lowered the aggro and assist ranges on slavers.
    -- Freedom! - Grohlok no longer regenerates while idle. He will regain full HP if the event resets, though.
    -- Beat the Blackburrow Boss - A single Blackburrow Runestone can now lower the barrier.
    -- Beat the Blackburrow Boss - Raxtor Darkpaw only requires one Blackburrow Runestone at the end of the quest.
    -- Beat the Blackburrow Boss - Clan Chief Vel`tix will HP lock at 10 percent to prevent accidental death.
    -- Invading the Invaders - Lowered the number of enraged gnolls required to 12.
    -- Invading the Invaders - Lowered the number of insignias required to 2.
    -- Summary Execution - Lowered the number of Wrext Mal elites required to 3.
    -- Summary Execution - Lowered the number of Blackburrow gnolls required to 10.
    -- Send the Message - Lowered the number of Blackburrow gnolls required to 10.
    -- Rain of Ruin - It is now easier to get the update for exploring the Dragonheart Regiment camp.
    -- Rain of Ruin - Reduced the number of axes required to 4.
    -- Rain of Ruin - Weapon racks now contain 2 axes.
    -- Rain of Ruin - Lowered the respawn time on weapon racks.
    -- Rain of Ruin - All weapon racks are now located in the Dragonheart Regiment camp or the nearby camp to the northwest.
    -- Rain of Ruin - For step 11, Pyrrdan now gives your entire group the quest update when hailing him.
    -- Rain of Ruin - You can no longer spawn multiple groups of ambushers when hailing Pyrrdan.
    -- Rain of Ruin - Pyrrdan is now player-friendly. He can be healed but not injured by players.
    -- Rain of Ruin - If Pyrrdan is killed by ambushers, and you speak to him to spawn more ambushers, they now will only spawn once instead of repeatedly.
    -- Rain of Ruin - The ambushers' HP and damage have been lowered slightly.
    -- Rain of Ruin - Reduced the number of supply chests required to 5.
    -- Destroy the Impostor - Fixed the quest summary so the correct descriptions are given for the current step.
    -- Safe Passage - Lowered the required number of players to 1.
    -- Safe Passage - Refugees and guards are now player-friendly. They can be healed but not injured by players.
    -- Safe Passage - Animals empowered by the Obliteration summoners are no longer aggressive toward players.
    -- Safe Passage - The quest will update correctly when Colonel Thalan reaches the passage to Bloody Kithicor.
    -- Safe Passage - Refugees and guards move 50 percent faster.
    -- Safe Passage - The Obliteration ambushers' HP and damage have been lowered slightly.
    -- Safe Passage - Refugees and guards now shout for help when they are being attacked.
    -- Safe Passage - Removed the camp of Obliteration summoners through which the refugees were travelling.
    -- Safe Passage - Refugees now walk single file to hide their numbers.
    -- Safe Passage - The mission now ends at the passage to Bloody Kithicor. A relief column from the Army of Light will escort the refugees the rest of the way.
    -- Safe Passage - Colonel Thalan will send you back to Firiona Vie if you tell him you want to [return].
    -- Bitter Victuals - Lowered the required number of players to 1.
    -- Bitter Victuals - The great black spiders now spawn near the Commonlands tunnel instead of on the other side of the zone.
    -- Bitter Victuals - Removed the Obliteration Army NPCs from the Murkwater camp.
    -- Bitter Victuals - Selkith Wyndvale will send you back to Firiona Vie if you tell him you want to [return].
    -- Vengeance and Deliverance - The Obliteration agents' HP and damage have been lowered slightly.
    -- A Sebilisian messenger - This NPC now drops both of the sealed messages which start a quest. These are now the only items this NPC drops.
    -- Lost and Found - Each dragonslayer will drop 2 Darkblade Longswords.
    -- Lost and Found - Dragonslayers no longer camp your corpse if they kill you.
    -- Lost and Found - Dragonslayers will despawn after 15 minutes.
    -- Parley with Ganak - Increased the drop rate of blood and bones to 100 percent.
    -- Parley with Ganak - Removed and repositioned NPCs in the throne room and chapel to make pulling easier.
    -- Parley with Ganak - The Royal guards' HP and damage have been lowered slightly.
    -- Food Supplies - Increased carcass drop rates to 100 percent.
    -- Food Supplies - Increased the weight of the Chokidai Carcass to 8.
    -- Food Supplies - Reduced the total weight of meat required to 40.
    -- Sarnak Recovery - All - Lowered the respawn time of Sebilisian trackers.
    -- Sarnak Recovery - All - Lowered the respawn time of escaped sarnaks.
    -- Sarnak Recovery - All - The escaped sarnaks' HP locks at 10 percent to prevent accidental death. They can be killed if they refuse to surrender or no one is on the quest.
    -- Sarnak Recovery - All - Increased the chance for escaped sarnaks to confess to 50 percent.
    -- Sarnak Recovery - All - Escaped sarnaks will now give quest updates even if the tank fighting them is a pet or mercenary.
    -- Sarnak Recovery - Kurn's Tower - Patrol leaders will now give quest updates even if the tank fighting them is a pet or mercenary.
    -- Raising Cabilis - The bonetroopers guarding the crypt have been spread out so they are easier to pull.
    -- Audience with the Warmaster - Thinned out the population on the top two floors.
    -- The Brood of an Emperor - Thinned out the population in the egg chambers.
    -- The Brood of an Emperor - The rear guard juggernauts' HP and damage have been lowered slightly.
    -- The Brood of an Emperor - Guard Captain Teszk's HP has been lowered.
    -- The Price of Knowledge - The corrupt scholars are now HP locked at 10 percent to prevent accidental death. They will unlock their HP after emoting that they are weak.
    -- The Price of Knowledge - A successful mind reading will take no more than 4 attempts.
    -- The Price of Knowledge - Coercer Gordak will now spawn even if the last beguiler is killed too fast.
    -- The Price of Knowledge - Prismatic Radiance now has a 1 tick duration.
    -- An Impenetrable Shield - Joralus the Relentless's HP and damage have been lowered slightly.
    -- An Impenetrable Shield - Nalasztya Voxenak, Zoffler the Drakeslayer, Sheleszka Voxenak, and Joralus the Relentless no longer aggro players in strange ways. They now see through invis, and they aggro normally.
    -- Korascian Warrens - Zone - Removed a significant amount of the zone population, as it was overly dense. Aggro and assist ranges are lower as well.
    -- Find Your Allies - Lowered the respawn time on the ground spawn items.
    -- Disrupt the Siege - The quest now refers to "catapult operators" instead of "catapult tenders."
    -- Disrupt the Siege - Lowered the number of shocktroopers required to 2
    -- Disrupt the Siege - Lowered the number of marauders required to 3.
    -- Disrupt the Siege - Lowered the number of scouts required to 3.
    -- Champions No More - Lowered the number of Rallosians required to 10.
    -- Whom Frogs Destroy - Lowered the respawn time on thralls.
    -- Whom Frogs Destroy - Hailing thralls will no longer aggro any nearby creatures.
    -- Whom Frogs Destroy - Killing aggro thralls will now also grant an update.
    -- Murdunk's Last Stand - Lowered the number of reinforcements required to 25.
    -- Murdunk's Last Stand - Once you complete the mission, reinforcements stop spawning.

    *** Spells ***

    - Beastlord - The reward set that grants Reflexive Rending and Nak's Maelstrom now correctly lists Nak's Maelstrom in its name instead of Natural Cooperation.
    - Monk - Phantom Partisan has had its recast time and behavior changed to be a better match for and upgrade to Cloud of Fists.
    - Rogue - Knifeplay Discipline now affects all melee skills rather than just Backstab.
    - Pets summoned by NPCs no longer leave corpses.

    *** NPC ***

    - The brown hair and bowl cut is so 1999! Player race NPCs now have a lot more visual variety. Hair is colorfully coiffed. Erudites have decorated their domes with jeweled headbands and the occasional tasteful piercing. Some Barbarians have dipped into a bucket of face paint.
    - The Jokester model now displays names above its head where intended. Additionally, players in the Jokester illusion no longer have their cameras reset to invalid locations when melee attacking in first-person view.
    - Updated textures on raptor mounts.
    - NPCs in Crescent Reach and Blightfire Moors will drop significantly fewer rusty weapons and cloth armor pieces.
    - Oozoroze in the Dead Hills Heroic Adventures no longer tries to kill itself.

    *** AA ***

    - Druid and Shaman - Lowered the effectiveness of Preincarnation 2 to 40 percent. The Preincarnation buff will now remove itself when it is triggered.
    - Magician and Shaman - Reduced the effectiveness of the single-target AA version of Malosinete so the spell version can overwrite it.
    - If a player de-levels, the player will now be able to use AAs at the highest rank that their new level permits.

    *** Miscellaneous ***

    - The zone line to the Sepulcher of Order in Shard's Landing is now listed in the Find window. Additionally, the fall to the zone line is slightly less deadly under heavy server lag.
    - The doors in Veeshan's Peak are no longer doubled.
    - Players can now camp or quit immediately in non-combat zones, and the character will be removed from the world immediately.

    *** UI ***

    - Removed confirmation dialog for self-only anchor teleports.
    - When a player that is currently invited to a group has zoned, the "follow" and "disband" buttons will now remain active.
    - Players can now apply a poison from within a container.
    - Players can now scribe a spell scroll by right-clicking on it.
    - The Alternate Ability ID number is now displayed before the Alternate Ability description.

    *** Previously Updated ***

    - Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.
    - All EverQuest players who have purchased an EverQuest Next Landmark Founder's Pack now have access to special flag items in EverQuest's Marketplace and EverQuest 2.
    - Fixed an issue that could cause some dynamic zones to hang instead of shut down when they needed to.
    - The Universal Chat Service will no longer force players to reconnect upon zoning.

    - The EverQuest Team
    Gyurika Godofwar likes this.
  8. Grummas New Member

    Well said Dandin.
    There is far more and whining going on rather then giving the soe team credit these days, As you said it cant be easy patching coding of a game this size. For instance all the people that cry because the server ETA isn't accurate. Some people just need a cup of harden the **** up.

    I for one appreciate the work the soe team puts in, few hours downtime or more isn't the end of the world

    Holy crap that is a lot of changes, ty for listing
  9. Beechwoodgrey Augur

    I think they lock the servers to prevent us from gaining access while they make sure they didn't flip all the trees upside down.

    EQ Resource has a link to a count down timer which figures in the estimated time (grain of salt..maybe a shaker) which is kinna cool. http://eqresource.com/serverstatus.php just click on Time until servers up.
    Riou likes this.
  10. Leigo You come here often?

    10 min recast.. Way to make it useless..
  11. Mithrandyr Augur

    R
    Reindeer mount. Win.
    Fenthen likes this.
  12. Clip New Member

    I never post, however there are some very nice updates there. Such as instant camp in non combat zones and follow and disband buttons remaining active.

    Thanks guys. Long time frustrations. Thanks for all the new code on the bug fixes, etc.
  13. Show New Member

    Also it's laughable to expect players to " buy " EQ Next Landmark or EQ Next when the developers , GM's and even Brad Wilcox have done little when it comes to customer service or providing a product that delivers what it claims to deliver.
    Petitions are a joke they always have been. When the inmates run the prisons well what can you expect.
    What you can expect is Sony to show no customer loyalty at all. Oh sure you might get some little " Clicky " that was more than likely dreamed up by a player. But changing EQ to F2Play invalidated all those people who were with Sony from its inception. Removing flags from zones did the same thing hours and hours of groups socializing and experiencing together washed down the drain in an instance. Why would we finance another game only to be ignored and abused ?
    Now EQ is rife with Hack's and Boxes using secondary programs against the EULA. All they do is take away from the experience of players who don't box. SOE doesn't care as long as they can sell another scuffed journeyman rucksack set or another sub to a game it's all good.
    I wish they would develop a button to opt out from their advertisement.
    I know , I know why don't I just quit, well after 13 years of a broken game why buy EQLN or EQN ?
  14. SkylineLvr New Member


    I know why they lock the servers, but why do they list the servers as up on the main page? Shouldn't they also be listed as "locked" or "down"?
  15. Shadorunner New Member

    Will the patch to stop mass pulling and beaming be applied? It is outrageous how groups are taking over zones with impunity, and taking advantage of this exploit. It must stop.
  16. Fendy Augur

    Nice use of irony. Less than 12 hours is the norm these days. Quite often I find out when the servers go down and then I look to the forums to find out why. I wish they would make use of the in game tool they gave themselves and post this type of information in the Message of the Day (MotD). That way we wouldn't have to leave the game to find out news about what's going to happen in game.
    Elricvonclief likes this.
  17. holycow New Member

    I agree with you Show.. I also think Mercs ruined the game. no one wants to group with people anymore.. WHY.. cause they got mercs to do it for them. why group with people when you can use mercs/ boxes to make a full group and not have to worry about /random for loot.
  18. Beechwoodgrey Augur

    I agree with you, they should be listed as locked if they are locked but the site acts as tho it only has two options up or down or maybe a third that forces it to show up if locked. Either way the time factor is your best bet to estimate when they'll be up but that's still a crap shoot as they can run into difficulties, it's like thinking you have plenty of time to get to work til you get behind someone driving their lawn mower to town to buy some beer.
  19. Shamonilla New Member

    Unfortunate that preincarnation has been nerfed for shamans and druids. That AA provided an important utility for two classes, especially in raid settings that would permit a regroup instead of a reset for the event.
    Gyurika Godofwar likes this.
  20. kuuleo Journeyman

    yes I believe that merces are way to overpowered I can 2 box with 2 merces, and go afk come back few hours later and I am 5-10 levels higher.