Game Update Notes: July 17, 2019

Discussion in 'Game Update Notes (Live)' started by EQ Dev, Jul 17, 2019.

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  1. EQ Dev Developer

    July 17, 2019

    *** Items ***

    - Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs.
    - Wooden Wand of Whispers is now usable by healers and casters.
    - Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.
    - Changed the way procs on items work to reduce the number of spells used.
    - Items that scale the power of their activated spells will now list the 'effective' level of the spell when inspecting that item.
    - - The spell's description, when viewed in the item display window, will now take into account the item's 'effective' level when reporting the effects of the spell.

    *** Quests And Events ***

    - Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.
    - Mechamatic Whirlrender (Raid and Group) - Made the following changes:
    - - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.
    - - Added a message when an NPC tethers.
    - Unfettered Emerald Excellence - Made the following changes:
    - - Fixed the bug that caused raid achievements to always be rewarded.
    - - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.
    - - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
    - - Added a chat message when a wave of mephits spawns.

    *** Spells ***

    - Accepting a resurrection will now break charm.
    - Call of the Hero will now break charm.
    - Fixed the bug that would result in a caster's spells not being focused after taking a resurrection.
    - Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.
    - Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.

    *** NPCs ***

    - Restored some missing rare spawns in The Bloodfields.
    - Fang, a rare in Dranik's Scar, will now drop loot.

    *** Collections ***

    - Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas
    - - Reduced the respawn rate.
    - - Increased the number of spawns that can be up simultaneously.

    *** Progression Servers ***

    - Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.
    - Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial.

    *** Miscellaneous ***

    - Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.
    - Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.
    - Guild tags in chat will now properly write to your client's log file.
    - Faction messages in chat will now be properly cleaned when writing to your client's log file.
    - Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.
    - Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.
    - Players should no longer be able to attack mercenaries of other players who are in corpse hover mode.

    *** UI ***

    - When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.
    - - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.
    - Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.
    - Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.
    - Added a Loot Messages chat filter. This filter contains messages related to advanced loot settings, items looted by players, and looting / splitting coin.
    - - Added corpse names to loot messages.
    - - Split messages for receiving 0 copper will no longer be displayed.
    - Damage and healing will now properly report to the caster even if they are out of range.
    - Added an error message when you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.
    - When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.
    - When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.
    - Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.
    - - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.

    - Changed -

    *** Previously Updated ***

    - Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.

    - The EverQuest Team
    Gyurika Godofwar likes this.
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