I'd love to see more done for the more casually inclined gamers. I'm not likely to enjoy old zones or dungeons being aged up if it means everything is going to have a bazillion hit points, a common formula that has pervaded every new expansion beyond Planes of Power. A more regular rotation of hot zones would be greatly appreciated or better yet, add a few more zones per level range to increase path of progression variety with alternate characters. I'll have to admit that non-hot zones are far too slow in regards to experience gains and I avoid them completely now, effectively eliminating huge amounts of content and variety. I'd also love it if you could revisit tank / melee mercenary strength in the level 55 to 85 range. I know you don't seem to like soloing in this game, but mercenaries have become an important part of it and the non-casting ones really struggle if not become ineffective for that level range. Maybe you need to add gear at the earlier levels if it makes that much of a difference. Also, the AA's for mercs at low levels is virtually non-existant as they come way too slowly to make any difference at all. I recently rolled up a Ranger and his healer merc has only 2 AA's by level 45. I don't notice any difference in the strength of the merc to justify such a slow process.