After over 8 hours of testing with over 10 people in comms, split between 2 and 3 groups this is just a small list of some of the things we encountered. 1) In some zones, we were the only ones in zone, mobs were locked for no reason and at anytime during our play-time the mobs never unlocked. 2) Mobs that were locked to one group would break lock if an outside healer or bard got high enough on the aggro list SOMETIMES that group was able to attack said mob, sometimes they were stuck beating on an invulnerable god frog. 3) When pulling with FD, the mobs would sit there locked to me but as soon as I stand, they unlocked (weird). If I stood, some of the mobs would be invulnerable to our other groups and some were attackable. 4) Numerous mez/memblur songs and spells reacted different and often times weren't repeated to any kind of logical anticipation. 5) Enchanter runes oog are OP until you get high enough on aggro and sit 6) When training another group, even if the trainee died; the other groups were left to fend off the train and were unable to attack/mez/defend themselves. There were numerous other odd items that occurred but these stuck out the most. This company took 10 business days to produce a half-age FAQ; do we really have faith they'll be able to fix numerous issues already found in the first few hours of FTE? This was in a controlled environment with everyone in comms, imagine a fully populated zone lol.