Well any of you who have read my previous posts will know how I feel about this topic. I've read them all here, but wont be remembering what each and everyone said so I will give my thoughts on the matter. -As others have mentioned certain old areas were the Bazaar and you would lag as you do (at least to some extent) in the Bazaar. People would come from around the lands to barter with one another and even duel. I am not sure if they duel in the now Bazaar or not. But these old places were something like a family outing on a Sunday. ^^! -Money weighed something back then. If you carried too much coin it would slow you down and you had to drop it off at the bank or the very least change it into bigger coins that weighed less. -Sense Heading and dropping your sword down to gauge direction was an actual thing. My old Kunark guide said cloud movement was also an indicator. Now Sense Heading starts maxed and worse still they give you a compass and a map. -Exploration was something you did since the game did not give you a map. Sure you could go to third party sites, but even the info there was not always, at least in the beginning, all knowing. Now people are too tempted to just do it the easy way and that breaks immersion to me. -People used to actually roleplay back in the day, even if only quick spasms of it. Maybe some still do, but not to the same extent. I still bow to random strangers or "growl" depending on my character. I will kiss the hand of a fair maiden if one happens by. ^^! And yes I do play my character, it is not just some random toon running around trying to power level. -The old gear took a long time to earn and even if it was not all that great, it was a marked improvement and made you feel good by earning it yourself. Now you can basically start with it and throw it away as something is just over the quick and easy horizon to replace it, some times at no cost. -The old zones in general. They were just so much fun to be had. Now everyone rushes off or starts in the newer zones. They are only a shadow of their former selves. Ghost towns really. -Races and classes were unique and demanded time and effort. Not that they are not now, but not like it once was. Too many classes have been either nerfed or raised up to match the other classes. PoP books replaced the need for certain classes to teleport. The nerfing of corpse running made Necros less needed and the nerfing for penalties of death made Clerics less in demand, at least in part to what was expected of them to begin with. Rangers were really needed to have a safe journey across dangerous lands. Rogues for dungeons. You picked that dumb ugly Ogre because of his immunity to physical frontal stun or that Troll for it's regen and suffered in other ways like less factions who were favorable to you and EXP penalties, but now you can get by with picking a different race and have basically the same perks either through AA or items. Humans were basically loved or at least tolerated by all, but were basically blind. ^^! -I might add more later. ^^!