Where in EQ is the line drawn from competing to see who is best vs just being a ? From my experience other MMOs have much more cutthroat communities. Take EVE Online for instance. Everyday you have to avoid the countless people trying to scam you, blow up your stuff, and extort you, and this is just part of the game. However in EQ it seems any and all competition for limited resources is met is ire and malice (maybe all TLPs should be named Innoruuk). When two people both encounter a rare mob and one person win the DPS race (which is all within the rules) instead of a "gg" or "wp" you get "you " or most of the time an assortment of phrases that I cannot repeat here. Why is this? Why does the EQ community have such a aversion to competition? To me the player vs player interactions are way more fun than the PvE interactions. Can you mobilize fast? Can you perform under pressure? What do you do when the hits the fan? all of these aspect make a more intense and interesting experience.