For the 21st Anniversary of EverQuest, could we get some new Race/Class combos to spice it up a little? Ones that would make sense, of course. And if you do (and could) please integrate them into the home cities so they can be released on TLP servers and change things up on a future go-around. Here are my suggestions... - Barbarian Paladin/Cleric (The Beastlords can already worship Mithaniel Marr for some reason. Pretty sure that was a mistake and it was supposed to be The Tribunal all along.) - Erudite Monk (With as scholarly as these guys are, I'm surprised the ones in Paineel haven't begun training as monks already under Cazic-Thule, like the Iksar. Also has the appropriate and required Luclin robe graphics.) - Froglok Beastlord (They're the only Race that can be a shaman but can't be a Beastlord.) - Froglok Magician/Enchanter (Not sure why these options didn't exist when they got Wizards/Necromancers.) - Half Elf Cleric (They can already be Paladins and Rangers/Druids.) - Half Elf Shadow Knight (They can be Paladins, Rogues that worship Bertoxxulous, and Warriors that worship Innoruuk. So they can already belong to the Corrupt/Dismal factions.) ^ Half Elf anything wouldn't require new Guildmasters or starting locations. Just copy/paste the Human tables. - Halfling Bard (Hobbits sing and dance... Why not?) - High Elf Warrior (Seems like it should be a valid option to be a non-magic using High Elf.) - High Elf Ranger (Bound to be some expert bowmen among the High Elves, but don't see them strong enough with nature to be Druids. No more of a stretch than a Wood Elf Beastlord with a Treant for a warder.) ^The above High Elf combinations could start with their forest cousins in their guilds. - Human / Drakkin Shaman and/or Beastlord (Most versatile Race in EQ. Why not?) ^Shamanistic humans could start in Halas among their Barbarian cousins. - Iksar Berserker (Just feels right.) - Iksar Cleric (Existed before in the lore. A revival would be nice after 20 years.) - Iksar Rogue (There's literally Iksar Marauders everywhere in Kunark.) - Vah Shir Paladin/Cleric (On the old Sullon Zek Deity Alliance server, Vah Shir worshipped Tunare. It would be neat if a small group of those Tunare worshipping cats still existed and trained as Paladins/Clerics. But I realize this one is more of a stretch than the others.) - Wood Elf Paladin (Could start in Felwithe with their cousins, as they worship the same Deity. Don't see them as Clerics though, because that would balance the High Elf Ranger but no High Elf druid idea.) - Wood Elf Shaman (They're the only Race that can be a Beastlord now and can't be a shaman. Yet, as a Beastlord they use Shaman magic already.) I basically went down every Race in EverQuest and strongly considered what Race/Class combos I could see working in the game considering the current limitations. For instance, a Troll could never be an Intelligence caster due to the fact there is no Luclin robe graphics for Trolls... It would create a systematic problem. (I know it would be workable with Hero's Forge, but I don't personally think any class should require that to look appropriate.) I also avoided adding Monks to Races that didn't have a robe graphic, since a lot of times Monks end up in robes on TLP servers. I know that to a lot of Live players new Race/Class combos don't matter. But with the Progression cycle being that we see a new TLP server annually and players rush to start all over again... I think it could help change things up and not make it feel like such a drag if we could play new Race/Class combos once in a while. Heck, I would even be excited if new Race/Class deity selections were made available at this point. It's clear EQ1 will never get a new Race/Class ever again at this point... I think this is as close as it can get to making something feel fresh. Just my two copper.