Fix Paladin Class Please

Discussion in 'Tanks' started by Corwyhn Lionheart, Jul 21, 2015.

  1. Corwyhn Lionheart Guild Leader, Lions of the Heart

    No complaints just felt left out.

    Well here are some

    No wizard nukes
    No wizard/druid ports
    No backstab
    No mage/necro/beast level pets
    No unknown ability I can't think of.... well.. because it's unknown.

    if these issue are not fixed I will rage-continueplaying

    Well not so much a rage as mild disinterest but you get the idea.

    P.S. this is satire. Please, for those seriously sad about their classes please do not ragereply.

    P.P.S. for those that have an extreme hatred of anything I post please go into your settings and put me on ignore...PLEASE PLEASE PLEASE. HELP ME HELP YOU. :)

    P.P.P.S When I say FIX I do not mean NEUTER. Let's keep the vets out of this.
  2. Zarakii Augur

  3. Reval Augur

    But you'll notice that paladins can heal better than my class, and many famous celebrities such as Mayor McCheese and Tim Tebow are Paladins. They also get an innate bonus to their credit score, whereas my class does not have those things.

    Did you want to complain? Maybe you should have rolled a berserker, a mage, or a lobbyist. No class is going to get everything.

    Did you want to feel left out? Maybe you should have rolled anything on Zek. That server doesn't get anything.

    In a previous post, I mentioned that when I enter a zone and stand there, the raid mobs don't just die, and someone had the audacity to question my standing! If you could see my standing, WOW! If I could post a video of it, that person would apologize, but I don't want to get my standing nerfed. Mechanically it is the most flawless thing you've ever seen. You'll never see someone else stand that good ever. But the limitations of my class make it so that the raid mob stays alive for hours!

    Also, if you see a like on this post, please do not apply additional likes. Having 69 likes is the way I want to go out. Is there a way I can lock it at 69? It's sort of an inside joke, you probably wouldn't understand.
    skattabrainz likes this.
  4. Corwyhn Lionheart Guild Leader, Lions of the Heart

    Well it is true it was a paladin who first beat EQ. I will give you that.

    As for heals paladins should be able to heal people in different zones without actually casting a heal spell. This weakness in the class almost makes it unplayable but I suffer on hoping one day the devs will see reason and fix this. We all have our cross to bear. This is mine *sighs*
  5. Sheex Goodnight, Springton. There will be no encores.

    /alt activate 76 solves all Paladin problems ever.

    You sir are welcome!
  6. Corwyhn Lionheart Guild Leader, Lions of the Heart

    If you review this calculation you will see the problem with the paladin class

    [IMG]

    Its obvious to me that our dps is not being improved by the stats of our energy drinks.
    complexication and Zarakii like this.
  7. Damoncord Augur

    Beware in the past Sony's method of "fixing" classes was exactly that neutering them. We shall see if Deybreak games does the same.
  8. complexication Kassina

    No wizard nukes // don't you have a wizard alt tho
    No wizard/druid ports // I know u have a dr00d at least.
    No backstab // backstabbing is bad, mkay
    No mage/necro/beast level pets // this is why sk's are better trololololol
    No unknown ability I can't think of.... well.. because it's unknown. // maybe this is what that glyph of indeterminable reward is supposed to be.
    Uxtalzon likes this.
  9. Brohg Augur


    Halflife 4 confirmed!
    complexication likes this.
  10. Koveras Elder

    The number of things that Paladins need are the stuff I suggest as seen below...

    1. The Following Paladin Spells Ward of Tunare, Sustenance of Tunare, Preservation of Tunare & Preservation of Marr should have all their attack bonuses erased, in trade Paladins should get Yaulp V and above up to Yaulp XI (since Paladins do get the AA version of Yaulp starting at 91st Level there's no reason to give Paladins Yaulp spells of XII and above since they already get an AA version to begin with prior to the Veil of Alaris expansion)
    2. Paladins also need a "self buffed" version of Brells (starting at 70th level) that also provides them with Armor Class and a Strength bonus, in trade, the Armor Class & Strength bonuses from Paladin Spells Ward of Tunare, Sustenance of Tunare, Preservation of Tunare & Preservation of Marr should have all their armor class bonuses erased as the armor class & strength bonuses will be transferred to the "self buffed versions" of Brells (which is something that "really needs to happen" once the chance arises, why? Because it puts Paladins at a disadvantage when Druids buff them with anything from the Reptile line resulting in the loss of that armor class & strength bonus).
    3. Paladin's Valiant Blade AA ability should actually be 91th Level Required to gain ranks in instead of 101th Level Required, due to the fact the Shadow Knight's Bloodthirsty Blade AA is also 91st Level Required prior to the Veil of Alaris expansion (exactly to why this wasn't the case should be the case. Further more, Valiant Blade, Bloodthirsty Blade & Punishing Blade should grant an additional slim chance of dealing critical hits while wielding two handed weapons instead of improving damage with 2h weapons).
    4. Shield Specialist AA should be changed to Weapon Specialist AA in addition to the fact it shouldn't require the use of a shield to increase 1 handed weapon damage (including hand to hand damage believe it or not). Further more, 2 handed weapons should also gain a damage bonus (at least on par with what the Valiant Blade/Bloodthirsty Blade/Punishing Blade originally grant damage bonus wise). Last but not least, the word "Improved" should be taken off the Improved Shield Specialist AA and grant it an innate aggro proc that has a chance of happening while "bashing with a shield" as additional ranks will add more effect to the aggro proc itself.
    5. Paladins are in need of a self buff spell that buffs the Paladin a stun/damage proc as similar to the clickie self buff Frightful Aura (trust me on this, more Paladins are using Frightful Aura and possibly Call of Fire from the Gloves of the Crimson to cause Healing Light to proc, Paladin's Fury line at this point is only ideal for more boost in DPS whenever needed).
    6. Paladin self buff spells such as Reverent Fury, Zealous Fury, Earnest Fury, Devout Fury, & Righteous Fury should all deal additional damage to undead since Ardent Fury also dose the same.
    7. Paladins should get an AA version of the Flame of Light spell which deals more damage then Disruptive Persecution but in trade doesn't do anything else but just pure damage in addition to being less resistible.
    8. An AA version of the Silent Piety spell (I don't see any reason to why Paladins shouldn't even have this as an AA version to begin with, they might as well at this point).
  11. Transporter Lorekeeper

    I'd like to have a group HoT spell, Only line they haven't given paladins
  12. sojero One hit wonder

    Thank god this is a satire post as I cannot actually tell if you are serious or not, would hate to have to critique all of this.
  13. Corwyhn Lionheart Guild Leader, Lions of the Heart

    Heh heh I think they moved this without even reading it :)
  14. Corwyhn Lionheart Guild Leader, Lions of the Heart

    Hmmmm you do realize this post is tongue in cheek style right? :)
  15. ZeeZer0 Journeyman

    Thanks for the tip about frightful aura procing healing light! I will have to try that out.
  16. zyndor Journeyman

    lol funniest post ive seen in a while