[FEEDBACK] /pick

Discussion in 'The Veterans' Lounge' started by Yinla, Oct 14, 2019.

  1. Benito EQ player since 2001.


    In law, a policy declaration without enforcement is often called a parchment barrier. If the law doesn't have teeth (in this case - a GM on standby), people will flout the law. And, even if a GM is nearby, he/she will suffer blowback for what is perceived to be "arbitrary" or "un-equal enforcement" with suspensions or bans. The devs are hard-coding protections because Daybreak simply doesn't have the resources to monitor and respond to abusers (and listen to their appeals).

    Additionally, people will cite the "DPS race/camp" precedent in conflict with any new declarations.
  2. smash Augur

    Main problem startet with new Seb, esp the bag room, where 1 group would owe 3 picks. And further with Gmm, that has made the change needed. So prevent the problem from happening.
    Benito likes this.
  3. yosco Augur


    This "fix" doesn't actually address the problem, though. All it does it make the method/technique 0.5% more time consuming... where COTH takes 0.5% more effort than just doing a straight /pick into the camp.

    This change probably actually made it easier to monopolize camps. Now, the bots will sit in the main zone on their mage or whatever toon and answer CC/camp checks while in the /pick on another toon. Then pop over, kill the PH'ers/namers, and then pop back into the /pick (where CC calls are generally less frequent, at least on Live servers). *shrug* they "fixed" the wrong problem, which is a common thing in coding.
  4. Benito EQ player since 2001.


    A mage would have to break invis, in an unbroken/uncleared camp, to cast CoTH. This may be a sufficient check (especially in raid situations). Now, the devs probably mean to target harder camps/targets because pick jumping has been an issue for years.

    As mentioned in the other thread,

    "For instance, guilds were able to take multiple warriors/clerics down to the Queen/Overking area of Chardok and kill the mobs, then /pick over, to get multiple warriors/clerics their epic drops."
  5. yosco Augur

    So what? Then they could go get an instance using an AoC and get a THIRD round of drops. Are you saying they should nerf AoCs? You're also doing the same thing the dev did, which is cherry pick the first of a three paragraph point the original poster was trying to make because it serves your narrative. If you include the other two paragraphs, you see clearly that while the OP acknowledged this was possible, the changes actually made it WORSE because an equally likely scenario was the guild had to clear down to Overking/queen to find that it was down in BOTH /picks.... thereby wasting an entire raiding evening for his casual guild.

    it's not very nice to pluck quotes out of context because it fits your narrative.

    Also, if you give me a camp to monopolize, I will find a way to get and keep a mage there. Heck, forget the mage... stick three toons invised there, keep three toons invised in the other /pick, and just flip campfires back and forth with your kill group of six popping between picks. That's an even better way to monopolize the camps.

    This change didn't actually change anything.