After the recent Overseer changes, I'd like to make a feedback post to suggest another tuning pass on the Overseer system. Lets start with the purpose as described by the announcement post for Overseer: I think keeping the mission statement behind this new aspect of the game in mind while tuning is very important to help it be successful at accomplishing the stated goal. Removal of Current Expansion Rewards: The most recent patch removed the ability for a player to claim a reward from the expansion their server is currently in. I understand the motivation behind this is to prevent players from using Overseer to obtain the most current Collectibles / Tradeskill materials. I think its worth mentioning the curve of activity that all servers, live and TLP alike, follow. There is an initial flux in activity on launch. Players are completing quests, farming hunter achievements and currency for Type 5 augs, EXPing, farming augments etc. As an expansion ages, players complete their objectives and stop grinding out certain aspects of the game. This leads to a lower pool of players consistently doing current expansion content, and in the case of the market reduces the availability or influx of new collection and tradeskill materials. I would argue your logic for removing these current expansion rewards is well founded, however I think there is something to be said about the back half or fourth of an expansion. Once we are about 6 months or 9 months into the content, there isn't as much activity in the expansion. At this point I think the Overseer system should kick in and start offering current expansion collectibles and tradeskill drops. For TLP servers I'd say the last month of a 3 month expansion. Overseer Tetradrachms: Currently missions award about 275-1800 Tetradrachms. The amount awarded scales up based on duration of mission and difficulty (Common / Uncommon / Rare / Elite) 6 Hour Missions reward players 275 / 367 / 458 / 550 Tetradrachms 12 Hour Missions reward players 500 / 667 / 833 / 1000 Tetradrachms 24 Hour Missions reward players 900 / 1200 /1500 / 1800 Tetradrachms Based on these mission prices and about an 80% success rate, a gold member can earn around 4,000 currency per day to start off. After a while once you've acquired all elite agents and you are offered multiple elite missions every cycle, you can probably reach around 8,000 currency per day. I think its fair to say that many players will be accepting rewards other than the currency (Tradeskills, Collectibles, EXP, Merc EXP), but for now lets just consider players solely focused on earning currency. Lets imagine three different players. Player A - Reaches maximum efficiency in Overseer, earns 8,000 per day and logs in every day of the month. Earning 240,000/month Player B - Is running a combination of different missions, earns 6,000 per day and logs in 20/30 days in a month. Earning 120,000/month Player C - Runs common missions only, earns 4,000 per day and logs in 10/30 days in a month. Earning 40,000/month Based on the mission statement listed above, Player C is who this system is aimed at helping. Players who are optimizing their gameplay and on daily aren't those who need help. It's the people who are on occasionally and generally just getting the bare minimum currency out of the system who could use the help. Players can spend their Tetradrachms at the 'a mysterious prescence' in PoKnowledge. Currently the only items on the vendor are: Urthron's Ultimate Unattuner - 175,000 Ak'Anon Clockwork Cloth - 175,000 Ak'Anon Clockwork Ornaments - 70,000 Token of Resurrection - 43,750 Crystallized Luck - 35,000 McKenzie' Special Brew - 26,250 Common Agent Catalyst - 17,500 Essence of the Transposed Elddar, Elddar, Corroded Clockwork - 4,375 Player A could earn any item for sale within a month. This is to be expected for a hardcore player optimizing their play and playing every day. Player B could buy everything but the two most expensive items on the list after a month. Player C could buy the lowest prices items, not even able to purchase one rez token after a month... at best they could buy a single Crystallized Luck or 1 McKenzie's Special Brew. Lets look at the Loyalty Currency values for the three items that are offered on both vendors. Keep in mind a gold member who has been active for one year earns 120 Loyalty each week or 480 Loyalty each month: Urthron's Ultimate Unattuner - 432 Token of Resurrection - 86 Crystallized Luck - 1,000 So after a month of just logging in players can buy 1 Unattuner or 6 Rez tokens. After about 2 months of just logging in a player can buy 1 Crystallized Luck. Lets contrast this to Overseer for Player C, the fairly casual player. He has 40,000 currency after a month. He could spend it on almost 1 Rez tokens or 1 Crystallized luck. That is his reward for logging in 10/30 days a month, running 5 missions on each of those 10 days at an 80% success rate and accepting only the Overseer currency as his reward for all successes. Here are my take-aways from this: There is no consistent "value" the developers have placed on these items. It doesn't make sense that a months time is worth 1 Unattuner for Loyalty but its not close to one for a decent amount of effort every play session for either the casual or the moderately active player in Overseer. It also doesn't make a ton of sense that it takes 0.75 weeks to earn a Rez token for Loyalty but its closer to 4 weeks to earn one for Overseer for the casual player. The Crystallized Luck is even more odd. Being able to get 1 every 2 months from Loyalty but managing to get 1 every month from Overseer? In my view, Overseer requires some input from the player beyond maintaining an active subscription. The Crystallized Luck is the only price point that actually makes sense. As a reward for putting in the effort the casual player can earn one Crystallized Luck in half the time it takes them to earn one through Loyalty. This should be extrapolated to the prices for Resurrection Tokens and Unattuners. At 1/2 the Loyalty time, it should take a casual player about 2 weeks for an Unattuner and about 1/3rd a week for a rez token. This would change the prices: Urthron's Ultimate Unattuner - 175,000 > 20,000 Token of Resurrection - 43,750 > 3,333 I know these are huge price cuts, but really these items are not enormous power grabs within the game. The Loyalty system has already determined the rarity of the items and the prices they were readjusted to after the most recent patch are absurd. With the recent patch the McKenzie's Special Brew was changed such that a server must have VoA unlocked in order to purchase the item. This is a good change, players on TLP servers shouldn't be able to buy in era raid loot from a "catch-up" vendor. That being said, the price change on this item seems like an extreme overreaction. A casual level 85 player who returned to the game with the heroic grant who is earning 40,000 currency/month and may be trying to catch up in gear would only be able to buy about 1.5 Brews per month. This would take about 9 months to buy a single piece of the cheapest gear off the vendor. Which is extremely ridiculous. Again I would suggest looking to the Loyalty system. In the Loyalty system there were "Bags of Currency". Each bag could be claimed and then clicked to summon between 10-100 currency based on the scale each currency system used. I would suggest for McKenzie's Special Brews, to keep this price point but instead sell Bag of McKenzie's Special Brews and have each bag reward 10 currency. This way a player could get a piece of gear every month and a half by buying them. However realistically, a Heroic character doesn't really need McKenzie's gear. The default Heroic gear is better, and McKenzie's would just be useful for getting clicky items. Which leads me into my next suggestion. Expanding the items on the Overseer Vendor: Keeping in mind the goal to offer an avenue for returning players to catch up to current content and the idea behind offering McKenzie's Brews already: 1. Offer bags of all the other Underfoot - ToV group currency. The loyalty vendor already offers currencies from DoN to UF. Perhaps the Overseer system could serve as the venue for Underfoot+ currencies (fits well since its level 85+). In the Loyalty system Bags of DoN-UF currency costs between 7-50 Loyalty currency, when active members are earning 480/month. Flag each of these currencies to unlock on TLP servers maybe 1 month before the next expansion launches on 3 month servers. On live unlock the ToV currency about 9 months into ToV. Alternatively if you want just unlock them in the following expansion releases thats fine but I don't think that should be the case. Bag of Brellium Tokens (UF) -- Items prices 200-1200 -- Bags worth 100 coins -- 250 Overseer Currency Price per Bag Bag of Dream Motes (HoT) -- Item prices 30-500 -- Bags worth 10 coins -- 500 Overseer Currency Price per Bag Bag of Marks of Valor (CotF) -- Item prices 180-960 -- Bags worth 100 coins -- 500 Overseer Currency Price per Bag Bag of Pieces of Eight (TDS) -- Item prices 180-3570 -- Bags worth 100 coins -- 750 Overseer Currency Price per Bag Bag of Remnant of Tranquility (TBM) -- Item prices 10-1250 -- Bags worth 100 coins -- 1,000 Overseer Currency Price per Bag Bag of Sathir Trade Gems (EoK) -- Item prices 400-750 -- Bags worth 100 coins -- 5,000 Overseer Currency Price per Bag Bag of Bathezid Trade Gems (RoS) -- Item prices 500-1000 -- Bags worth 100 coins -- 10,000 Overseer Currency Price per Bag Bag of Fettered Ifrit Coins (TBL) -- Item prices 500-750 -- Bags worth 100 coins -- 20,000 Overseer Currency Price per Bag Bag of Frostone Ducats (ToV) -- Item prices 500-750 -- Bags worth 100 coins -- 30,000 Overseer Currency Price per Bag It is relevant to keep in mind what each vendor sells. The UF, HoT, CotF, TDS and TBM vendors off wearable gear of lower quality within the expansions themselves. The TBM, EoK, RoS, TBL, ToV vendors offer upgraded Type 5 Augments and bags. For a returning player they are potentially going to purchase CotF / TDS / TBM currencies to acquire new gear, or they will purchase TBM / EoK / RoS / TBL / ToV currencies to buy Type 5 augs. Using these prices, a casual player could get 3 of the top Type 5 augs from TBM every month or they could get 2 Type 5 augs from EoK or nearly 1 from RoS or 40% of one from TBL. I think this is a fair rate of acquiring gear to catch up to live players. Prices and bag output could be adjusted of course but something in this region is ideal for helping players catch up. 2. Fragment of Legendary Alaran History After a certain level (110?) I believe all alaran mobs are now green/grey cons meaning you cannot progress the alaran tear through killing, only through fragment clicks. To go from 0 to max rank, a player would need 400 Fragments. This is one of those incremental items that should take awhile to max. I think this should be added at a price of about 5,000 currency per Fragment. This is about the max currency most players will obtain in a single day. For someone to go from 0 to max off currency alone it would take roughly 400 days. This is an extremely long time but for some people who don't need assistance with gear because they have guildmates or friends helping them, this could be where they focus their Overseer efforts to advance their character and catch up to the players who have consistently been around for 21 years and have everything. 3. Powersources Offer three tiers of Powersources on the Overseer vendor. Each higher level powersource should cost progressively more currency than the lower tier ones. I left off TBS ones because loyalty vendor offers Phosphite or Orum, and ToV ones because they’re new and sellable. But for anyone returning to the game with a Heroic Character that they’re trying to progress with, having access to decent Powersources as they level would be a nice option for them to use their currency. RoF - Xorbb’s Caged Hatred -- 5,000 TDS - Geomantic Steelstone -- 7,500 TDS - Combine Power Shard-- 7,500 TDS - Thaell Ew Totem-- 7,500 TDS - Ocean Purification Stone-- 7,500 RoS - Cliff Stone -- 15,000 RoS - Magma Stone -- 15,000 RoS - Enchanted Dragon Scale -- 15,000 RoS - Scorpikis Worry Stone -- 15,000 Collectible Rewards: The most recent patch changed the missions (Trade / Exploration / Diplomacy) which reward Collectible Items to go from granting the collectible item summoner 100% of the time on success to only granting them 25% of the time on success. I think that this is fair for the common mission which has basically 0 requirements to succeed regularly. But the chance should be increase in higher tier missions. 25% Common, 50% Uncommon, 75% Rare and 100% Elite. To encourage people to level up and do harder missions for better chance at collectibles. Additional Recruitment Missions: Currently there is only one recruitment mission type and they appear to grant 5-6 new agents on a success, take 48 hours to complete and not offer a new one for 48 hours. I’d like to see there be 2-3 different versions available. Specifically shorter duration, quicker reuse recruitment missions that only reward a single agent or maybe 2. For example a 6 hour 1 agent mission or a 12 hour 2 agent mission or 24 hour 3 agent mission. Perhaps name them: Quick Pitch (6hr 1 agent) Enlisting (12hr 2 agent) Conscription (24hr 3 agent) Additional Reward Set for Tradeskill Missions For the Tradeskill reward set (Research / Harvesting / Crafting missions) you’re currently offered some generic silks/pelts/ores/essences/etc. from expansions SoD-ToV. I’d like to see a few more reward sets added to this Overseer mission type. Keep the Harvesting and Crafting missions with their current reward sets. Then change the Research missions to offer a variety of new reward sets listed below which would help people get items necessary for reaching 350 in tradeskills. **Reward Option 1** - OOW Smithing/Tailoring This reward grants about 5-10 Tradeskill items that pull from 3 groups. The rare, uncommon and common components. Each reward would grant 1-2 rare, 2-3 uncommon and 3-5 common pieces. A common mission only rewards Common components, an Uncommon mission rewards both Common and Uncommon components, and a rare mission rewards all 3. An Elite mission would reward increased amounts of all 3 components. 1-2 Rare Components: Pyrilen Flames Gelidran Ice Essence of Discord Lightning Core 2-3 Uncommon Components: Magnetic Metal Brick Feran Blood Murkglider Blood Bazu Blood 3-5 Common Components: Tanned Damaged Feran Hide Tanned Ruined Feran Hide Tanned Feran Hide Tanned Pristine Feran Hide Damaged Feran Hide Ruined Feran Hide Feran Hide Pristine Feran Hide Damaged Murkglider Skin Ruined Murkglider Skin Murkglider Skin Pristine Murkglider Skin Tanned Damaged Bazu Hide Tanned Ruined Bazu Hide Tanned Bazu Hide Tanned Pristine Bazu Hide Damaged Bazu Hide Ruined Bazu Hide Bazu Hide Pristine Bazu Hide Damaged Magnetized Gauntlets Splintered Magnetized Vambraces Gashed Magnetized Breastplate Bent Magnetized Pauldron Cracked Magnetized Bracer Dented Magnetized Helm Broken Magnetized Collar Twisted Magnetized Belt Mangled Magnetized Leggings Smashed Magnetized Boots **Reward Option 2** - OOW Jewelcrafting Augments This reward would grant 1 rare augment and 2-3 common augments. A Common and Uncommon mission would only reward common augments. Rare and Elite missions would reward both types. 1 Rare augment Apatite Celestine Citrine Howlite Kyanite Sodalite Sphalerite Titanite Tourmaline 2-3 Common augments Bloodflow Stone Boneflow Stone Emberflow Stone Fireflow Stone Mossflow Stone Mudflow Stone Shadowflow Stone Skyflow Stone Starflow Stone Stormflow Stone Voidflow Stone Waterflow Stone **Reward Option 3** - TSS Global Gems This reward would grant 2-5 of each gem from the below list. Amount of gems would increase based on difficulty of mission. Taafeite Harmonagate Prestidigitase Staurolite **Reward Option 4** - LDoN Forages This reward would grant 2-5 of each from the below list. Amount of each would increase based on difficulty of mission Goblin Bones Pondweed Ice Lichen Gargoyle Granite Sand Verbena Polished Quartz Amethyst, Geode Sedge Branch ** Reward Option 5** - Luclin Tailoring This reward would grant 1-2 of each of the following silks/furs. Common/Uncommon missions would reward only the common silks/hides. Rare/Elite missions would reward both sets. Rare Silks/Hides Flawless Rockhopper Hide Superb Rockhopper Hide Greyhopper Hide Mind Worm Hide Common Silks/Hides High Quality Rockhopper Hide Medium Quality Rockhopper Hide Damaged Rockhopper Hide Shade Silk Shadeling Silk **Reward Option 6** - Velious/Luclin Smithing This reward is randomly 1-4 of each of the following, with the amount increasing based on difficulty of mission. Windstone Essence of Wind Bloodling Plate Block / Large Brick / Small Brick of Velium/Acrylia **Reward Option 7** - Velious Tailoring This reward is randomly 1-2 of each of the following silks/furs, with the amount increasing based on difficulty of mission. Othmir Fur Holgresh Fur Velious Hound Fur Velium Mastodon Fur Crystalline Silk Ice Burrower Silk Tigerraptor Hide Black Panther Hide Haze Panther Hide Arctic Wyvern Hide Cobalt Drake Hide Yew Leaf Cobalt Cod Drake Egg **Reward Option 8** - Assorted Cross Expansion Rares This reward is randomly 1-2 of these rare components used in a small number of recipe from the following - Bloodroot Stone Beans Bloated Root Worm Black Bees Nest Drake Eggs Bazu Bones Murkglider Sinew Iridescent Scales (Anything else you can think of that is a <1% drop) I think some or all of the changes suggestion above would help make Overseer a core part of the game for both returning players and active players. It wouldn't be overpowered but it would be worth investing the time into progressing your agents and your mission tier access.