TLDR - Please reduce the endurance cost of the Berserker ability "Stinging Incision" to a couple hundred endurance to be more in line with the previous version's cost. Stinging Incision is the second in a short line of berserker abilities with two functions: 1. Drop HP to 89% and lock it there so that the certain berserker abilities can be activated. 2. Provide a boost to melee avoidance and riposte as a trade-off to the loss of hitpoints. These abilities go into the song window and are not removable, but can be recast over and over to refresh their short 4-minute timers. Given the short timer on the debuff, many berserkers find themselves activating the ability more frequently than once every 4 minutes to ensure it stays up... and therein lay the problem. The new version of this ability came with a massive increase to the endurance cost: Level 106 - Ritual Scarification Rk. III (cost: 90 endurance) 2: Increase Chance to Avoid Melee by 3% 5: Cap HP at lowest of 89% or 475000 6: Increase Chance to Riposte by 23% 14: Decrease Current HP by 2022 per tick Level 116 - Stinging Incision Rk. I (cost: 2% of total endurance) 2: Increase Chance to Avoid Melee by 3% 3: Decrease Current HP by 1% up to 10000 per tick 5: Cap HP at 89% 6: Increase Chance to Riposte by 25% Using myself as an example, I have around 315,000 endurance. A 90 endurance cost once per minute is easily negligible, but paying 2% of that total (6,300 endurance) to use the next version of that ability is too much of a jump. In my opinion, the sacrifice of HP/Max HP is sufficient for the benefits and thus the endurance cost should stay low.