February 2016 Patch Preview

Discussion in 'News and Announcements' started by Roshen, Feb 4, 2016.

  1. Vtull Augur


    This.
  2. Dre. Altoholic

    Nothing untrue here. Good description of static vs upward scaling. Anyone discussing tank balance should understand these concepts well.

    However you seem to leave out that Knights also have upward-scaling abilities: E.G. mantle, carapace and guardian lines.
  3. VorpalBunnie New Member

    Ref: ENC's pets/aggro and some peoples comments about "you have charm". 1. At low level, you do not have charm ( or at least I have not found any)...2. There is not always something AVAILABLE to charm...and last, but certainly not least..3: of all the INT casters, ENC need their pet able to aggro probably the MOST because they do not ( or at least at the levels I have so far achieved which are admittedly at this point fairly low) have the damage ability of MAGs and WIZs nor the drain abilities of NECs to fall back on. They/we not only need them to aggro, but to be capable of standing up to the fight.
    Faana likes this.
  4. ShadowMan Augur


    I could swear all those abilities have damage caps unlike last stand.
  5. VorpalBunnie New Member

    One thing that need to change at some point is the Merc Healers non-response to attack. They are given a mace and shield, at least theoretically, to defend themselves, but they don't do it. While their place is not to "fight beside" you, they SHOULD defend themselves when attacked. Still keeping an eye on doing their main job of healing, but if a MOB smacks them they should smack it back like anyone would, rather than stand there and allow themselves to be killed.
  6. Zaknaffein Augur

    I have lost all faith in the Devs having any understanding of there own game. That or the remaining staff left in charge just play Knights.

    I mean giving them FLASH , a 5% increase to innate mitigation, WARRIOR STANCES which are going to be passive innates too mind you, plus increasing the agro thier spells generate....

    The smart(Selfish) knights are keeping thier mouths shut because they know how f*cking OP they are about to become, they gonna be sipping the Jesus Juice here.

    Abbaz is the only knight who has the balls to post the reality of how this is going to effect the game.
    Faana likes this.
  7. Vtull Augur


    Because having more reasonable options for raid named tanks within a raid environment is detrimental how?
    Gyurika Godofwar likes this.
  8. Dre. Altoholic

    My understanding is that the this only applies to 2/3 of these discipline lines (un/holy guardian uncapped) which are frequently upgraded to ensure they last their duration against all but the most extreme edge cases.
  9. VorpalBunnie New Member

    Ref: the issue with knights scaling vs warriors....knights ( unless a new class by that name has been added ) are NOT warriors...they are ( effectively ) evil Paladins and their abilities should scale against Paladin abilities NOT warrior abilities. Main tank=warrior secondary=Paladin/knight 3rd lev=bards and all chain wearers at 3.1= clerics( yes clerics, as they have a wpn, shield and heavy armor for a reason)...once OOM a cleric should be able, at need, to move into a fighting position to protect a DRU or SHAM who DOES still have mana to heal with...ie at the point they become OOM they should step forward and replace ( take aggro from ) any SHAM that is fighting so the SHAM can heal. This basically assumes that any mercs have been "incapacitated" or are non-existent (as in prog server). Which, of course brings up the need for "most immediate threat" to take a role in aggro.....ie if you are in a fight who do you attack first, the guy throwing ping-pong balls at your head, or the guy trying to cut you with a knife. If a PC steps back and does not attack and another comes forward and DOES attack that attacking PC should pull aggro if all else is the same.
    Battles, regular or raid doesn't matter, are effectively "barroom brawls" and aggro should work as "real" as possible based on that. You swing at the nearest and most dangerous opponent first...ie..equally dangerous you swing at the closest...equally close you go for the most dangerous ( or the one causing you the most pain).
    Faana likes this.
  10. Khat_Nip Meow


    OR, at least in my case, respecting this request:
    Zarzac, Sancus and Viltaire like this.
  11. Koryu Professional Roadkill

    Knights are already reasonable and viable options for most of the raid named in this expansion. Giving away more Warrior stuff to Knights is detrimental to Warriors.
    Faana likes this.
  12. Dre. Altoholic

    There are two main arguments to this. One is objective and the other is subjective.

    The objective argument is that Knight defense is partially mitigation based and partially heal-based, while Warriors' is entirely mitigation based with a dependence on external healing. Creating near-equality in mitigation for all tanks leaves behind Warriors without healing to support it, thus much weaker in scenarios where the Knight's healing is relevant (everything except raid boss tanking, unless healer incapacitated)

    The subjective argument is that Warriors are a class designed almost entirely around the 1% of us who will one day become raid boss MT's. This role being exclusive to Warriors is the carrot on the stick for our class.
  13. p2aa Augur

    That your guild is unable to field warrior is your own problem, not ours, and should not create problems for guilds with warriors.
    Also it's amazing.
    Do you see druids and shamans complaining they want to heal as good as clerics ? No
    But you see a bunch of knights whining they want to tank like warriors.

    We progress, so you admit now you aren't one rounded under reaver bargain....when you said under any disc you were being one rounded.
    Once again, the favourite sport of these whinning knights is to downplay their ability to make themselves look "in need".
    Here is another classic example of what I said, about false propaganda.
    Have you heard of Reaver's bargain ? It's an AA...
  14. Vtull Augur

    This is true. Mitigation based will ALWAYS be superior to heal-based in the raid environment because the additional self heal-based component against current raid content is negligible if you can't survive being one-rounded. This is the issue knights are facing.
  15. p2aa Augur


    I would like to see your polls saying people want the warrior class killed if knights get the same def prof than us. MT Boss Mob has always been the warrior niche, and never has been said that knights should be a close second. In your dreams maybe. You just proved by saying knights should get same def prof than warriors that you have 0 clue on tank class balance.
  16. p2aa Augur

    So do Holy and Unholy discs, your defensive disc. Forgot them ?
  17. Vtull Augur


    I am indifferent about the tanking classes in the group setting. Warriors will always have a position within raids. Events are designed around them. The problem is when you create content designed around a specific skill set, you alienate or hamper a larger portion of your raiders who are not fortunate enough to be blessed with an optimized roster. Most knights are not asking to be on the same level of warriors. What we are asking for is give us an appropriate amount of tools to be able to fill in and still have some chance at progression when warriors are not around.
  18. Vtull Augur

    And as others have pointed out, almost all of our discs come with some over the top restriction.
  19. Dre. Altoholic

    This an "issue" Knights have invented. Apparently, Knights also like carrots. That's okay, but what's important to realize is the statistical relevance of this particular carrot. Only a small percentage of players raid. Not all raid bosses require Warrior MT's.

    This carrot is ours. Go get your own carrot.
  20. Vtull Augur


    Not downplaying our abilities at all. Pointing out that each one of our abilities is inferior at face value to a warriors tanking ability and in many cases come with some other restriction. All we are asking for is the ability within reason to tank raid name when needed. Not optimal, but can. If it creates problems for your guild, your ego, your mark in life, tough. Designing content around the ideal makeup more than likely contributed to this games accelerated decline.
    Faana likes this.