I bug reported this. It's not a show stopper but 21 years into Everquest why can't we get mobs that path correctly and don't get hung up in the geometry? And why doesn't the script accommodate players who might be on mounts and/or have levitation effects? The mobs that spawn inside the building always get hung up and can't get out. Then later they warp onto players. Then you made the zone a nightmare of different elevations and objects to get stuck on. But then if a character uses levitation to stay above the artifacts they then fail the triggers to get Griklor to drop. Neither of these things cause the mission to be broken but they are constantly aggravating. To me it's an example of poor workmanship and lack of quality control.