There appears to be a divide in how 'best path' XP gain in new expansions should be handled. In my view, the game appears to be emphasizing content completionism and character development over the old ways of "PVE your way to power and loot, quest if you want to". Two ends of the spectrum here: - Progression Path: This group supports the method of gaining most of your regular XP from progression. The problem with this method appears to be related to the attractiveness of replay-ability. Once the bulk of the playerbase is finished with the progression, no one remains able or willing to go back and help anyone trying to catch up. - Grind Path: This group supports gaining most of your regular XP and AA XP from grinding/killing. This method is the most flexible. It may not provide a large enough incentive to complete the progression. I propose a hybrid of these ideas for future expansions: > Completing Merc/Partisan/Mission progression in the expansion should bring a person to max level if they are within 5 levels of max. > Per-mob-kill XP should remain reduced (a la ToV) until Partisan is completed. "Unlocking" regular per-mob-kill XP for your account. > For every character on your account that reaches max level, a 10% XP bonus is applied to your account (capped at 100%). > Another 10% XP bonus is applied to the account for every character that completes all progression in the game (further incentivizing completing old content in the same way TBL chase items have done) > All Merc/Partisan/Missions should be able to select alternate rewards (currency/tradeskill mats/collectibles) via Overseer, providing another incentive path for people who have already completed the progression. I'd enjoy hearing your feedback and ideas. Thanks in advance!