I am not a UI expert by an means. At best I copy/paste and poke around till I get something that looks sort of like what I want ... and while trouble shooting a crash when using my custom xtarget window. ( different issue ) I was comparing ScreenID vs EQTypes to see if I had something mismatched and noticed the default UI has some EQTypes are reused between the HPLabel and Gauges. ETW_Gauge20, 21, 22 and ETW_ManaGauge20,21,22 and ETW_HPLabel0,1,2,11,12,13 ETW_HPLabel0 151 ETW_Gauge20 151 ETW_HPLabel1 152 ETW_Gauge21 152 ETW_HPLabel2 153 ETW_Gauge22 153 ETW_HPLabel3 154 ETW_HPLabel4 155 ETW_HPLabel5 156 ETW_HPLabel6 157 ETW_HPLabel7 158 ETW_HPLabel8 159 ETW_HPLabel9 160 ETW_HPLabel10 161 ETW_ManaGauge20 161 ETW_HPLabel11 162 ETW_ManaGauge21 162 ETW_HPLabel12 163 ETW_ManaGauge22 163 ETW_HPLabel13 164 ETW_HPLabel14 165 ETW_HPLabel15 166 ETW_HPLabel16 167 ETW_HPLabel17 168 ETW_HPLabel18 169 ETW_HPLabel19 170
Labels and gauges have their own EQTypes lists. Also ScreenIDs are not to be confused with EQTypes. An EQType provides data for an element where the ScreenID provides a way for the game to find a specific element (a search tag if you prefer). Very rarely are ScreenIDs used to provide data (combat abilities are one example). See https://www.eqinterface.com/forums/showthread.php?t=18784&page=1 for a complete listing.