Not A Bug EQUI_ExtendedTargetWindow EQTypes

Discussion in 'Resolved' started by Windance, Sep 26, 2022.

  1. Windance Augur

    I am not a UI expert by an means. At best I copy/paste and poke around till I get something that looks sort of like what I want ... and while trouble shooting a crash when using my custom xtarget window. ( different issue )

    I was comparing ScreenID vs EQTypes to see if I had something mismatched and noticed the default UI has some EQTypes are reused between the HPLabel and Gauges.

    ETW_Gauge20, 21, 22 and ETW_ManaGauge20,21,22 and ETW_HPLabel0,1,2,11,12,13

    ETW_HPLabel0 151
    ETW_Gauge20 151
    ETW_HPLabel1 152
    ETW_Gauge21 152
    ETW_HPLabel2 153
    ETW_Gauge22 153
    ETW_HPLabel3 154
    ETW_HPLabel4 155
    ETW_HPLabel5 156
    ETW_HPLabel6 157
    ETW_HPLabel7 158
    ETW_HPLabel8 159
    ETW_HPLabel9 160
    ETW_HPLabel10 161
    ETW_ManaGauge20 161
    ETW_HPLabel11 162
    ETW_ManaGauge21 162
    ETW_HPLabel12 163
    ETW_ManaGauge22 163
    ETW_HPLabel13 164
    ETW_HPLabel14 165
    ETW_HPLabel15 166
    ETW_HPLabel16 167
    ETW_HPLabel17 168
    ETW_HPLabel18 169
    ETW_HPLabel19 170
  2. Shillingworth Augur

    Labels and gauges have their own EQTypes lists. Also ScreenIDs are not to be confused with EQTypes. An EQType provides data for an element where the ScreenID provides a way for the game to find a specific element (a search tag if you prefer). Very rarely are ScreenIDs used to provide data (combat abilities are one example).

    See https://www.eqinterface.com/forums/showthread.php?t=18784&page=1 for a complete listing.
    Meeko likes this.