Due to the fact that some recently bumped threads are technically in violation of the forum rules, here's a non-necro'd thread to discuss it. Changes to certain epic bottlenecks (Marl Kastane, SK epic) have been made. However, the changes that are made seem like they are arbitrarily decided upon. It is confusing to me that TLP servers are as popular as they are because of content availability, yet so many of these gameplay aspects persist. Certain classes have a relatively low, absolute maximum number of quest completions in the 3 month span of Kunark. I do not wish to hand players epics for free. I simply want to constructively present the argument that dozens of players crowding around an NPC to do a turn in is not "epic". It is not even in the spirit of classic EQ that this occurs. These servers have an unprecedented number of players ready to do these turn-ins at the same time. To that end, I implore the devs to spend some time alleviating some of the egregious bottlenecks remaining for the small number of classes that are disproportionately affected. Games should be fun, above all else. The list, some of which is pulled verbatim from Bobbybick's 2018 thread: Wizard - "a broken golem" in Plane of Fear respawn timer changed to 6 hours. Still no longer spawns in Agent of Change instances. Shadowknight - Duriek Bloodpool in Paineel respawn timer changed to 3 hours. - Caradon in The Hole respawn timer changed to 3 hours. - Lhranc in City of Mist respawn timer changed to 3 hours. Enchanter - Vessel Drozlin in East Cabilis respawn timer changed to 3 hours. - Verina Tomb in Neriak Thid Gate respawn timer changed to 3 hours. - The One Key groundspawn in Overthere respawn timer changed to 30 minutes - Lost Scroll groundspawn in Dalnir respawn timer changed to 30 minutes - Book of Charm and Sacrifice in Plane of Sky respawn timer changed to 30 minutes - Wraith of a Shissar now spawns inside of the Plane of Fear Agent of Change instance. I'm not sure that I would personally change anything else, because these classes in particular are by far the most affected of all, but feel free to add your suggestions as well. I will reiterate one last time: Games should be fun, above all else. This is not an attempt to "give everybody an epic at level 1", it is simply a suggestion to create more parity between the bottlenecks of various epics.