Don't feel bad, if we started the event in the year 1. We would only have 26982 years left to beat this mob. Talk about a progress stopper. And finally, many thousands of years into the future this mob is brought down. So what does it drop? Some super, duper item with a billion stat increase to all stats? Nope, it drops 56 rusty daggers with an AC of 1. Well, that certainly was worth the effort.
Not if they gave Druid’s, enchanters and shaman their first tuning of dot revamps back. Gave wizards the same changes that mages got. Restored berserkers disconcerting. And finally tuned necros dots like they did for Druid’s and enchanters!
Looks like they did https://forums.daybreakgames.com/eq...wnfall-of-raiding-necros.249902/#post-3674845
Thanks - that explains another recent question/post of mine too. That's what i get for hitting "mark all read" after a few days of board-absence to reduce the clutter Very welcome, that link!
According to some tanks, magician earth pets are at 8,937,620,127,354,092,874 hit points. We may be hitting the 64 bit limit far sooner than one may think...
You just have to think of programming mobs with abilities and AI to do what players do to mobs in reverse. Debuffs, slows, curses, or maybe cast alliance type heals on each other that proc when another mob heals them or when a player casts certain types of spells on them. Of course the hardest part is to truly let ALL the playerbase struggle with solving the encounters at the same time with truly no prior knowledge. But the way the expansion cycle works at the beta phase is that certain individuals and groups of players get the low down on how to beat these things before day 1 on a given expansion.
Certain individuals as in, anyone who logs into Beta and does the progression to request those raids and gets 53 other players?
Everyone who preordered RoS had access to the RoS beta. Decent amount of time for anyone with motivation to go in and learn event mechanics. Yes, the devs use a few guilds to test/tune events. Would you prefer if no one tests events in beta and have events released in their original state? Do you even know what the devs expect of guilds that they pick to test their events? Do you think the devs do it as a favor to the guilds they pick?
I think it's pathetic how some try to "explain away" the idea that a few individuals or guilds have access to devs\events\strats, etc, before day 1 of a new expansion release. Just save your breath. Every time you try to duck and weave from the truth the evidence of you being a part of the problem becomes more obvious.
And what exactly is the problem with having events tested before the expansion launch? Personally I would rather the bugs be found and fixed before they get pushed to live.