Cutting this short for discussion. The HP cap for NPCs is about 2.15 Billion. Raids on live server have already hit the cap. What are the Devs going to do for this upcoming expansion to compensate for the power creep of player power? Traditional raid encounters will only become shorter in duration with increased player power. Possible options that have been done in the past: 1) HP locks on boss with waves of adds. 2) Raid boss despawns and reappears, either clearing all debuffs or not. 3) Waves of trash before boss. 4) Mitigation buffs, spell reflections, or immunities. 5) Mass CC mechanics such as Charm, Mez, or fear. 6) Multiple high HP bosses.7) Others that I have not thought of. I see problems for the Necro class in general from options 1 - 4. Ramp time takes too long to be beneficial for waves of adds or despawning bosses. Parse padding on an HP locked boss is not beneficial for the raid at all, but necessary for necros to maintain high DPS when the HP lock drops. Mitigations and immunities effect several classes depending on the resist check, but always effect the necro, with their wide variety of resist spell types, unless it is a cold immunity. Multiple high HP bosses is the only option that necros can truly shine. But the occurrence of this is about once per expansion. I am sure other classes will have to deal with this HP cap issue in some way or another as well.