I have complained about nerfs causing my class (Enchanter) to lose its uniqueness before and was met with stern opposition. Now, here we sit at the midpoint of the new expansion (hopefully) and I ask, what do we do on raids? Here is what I see: Tank: none Debuff: about 5% - if 3-4 enchanters are on the raid, you only need to cast 1 on the mob... and maybe rotate the mental contortion. Mez: about 1-2% of all of your casts since only Stem the Tide, Emollious (a few may mez), Grannus (3 goo mez), High Bokon, Enslaver all have 1-2 that may mez. ----1 enchanter could cc any of those mez mobs on either of those events, and will still spend most of their time doing other stuff. Charm: very little since High Bokon has 1-2 charmable in each wave of adds. Buffing: 1-3% depending on deaths Nuke/Dot: 85+% of the time! So people complain, stop talking like a wizard, being concerned with spell damage augs, and wanting to be dps... well again, look at what DB has set the raids to have us do. These boards go crazy if an enchanter does 250k dps, but it is fine for a Ranger or SK (both utility classes just as an enchanter)? Not that I want anyone nerfed. Just stop crying about other classes and let them prosper. They drop necromancer dps for no obvious reason. My point? Who at DB is representing us as enchanters? They are getting closer and closer to making all of us just about the same thing in the Raiding format. Developers have to see the horrible balance they are progressing towards in terms of just 4 real classes. Healer, Caster, Melee, Tank.