Is this enchanter spell any good to cast in a raid? Is the damage portion subject to all the routine damage focuses like IOG or Chromatic Haze? Asking for a friend...
Anything that buff blocks a better DoT is not worth it. I use Grip and Mind. I try to have one person use Constriction of the MR debuff. I also try to make sure only one person is using MC at a time. It may help the ENC get higher on the parse, but I believe an ENC too high on the parse might not be doing a very good job (in aDPS, we can DoT like crazy and get a lot of DPS but it hurts our mages). We need to focus on total net DPS. Procing Gift of Hazy Thoughts, Beguilers synnergy, Spire, IoG, Chromatic haze, etc are our priorities. Beguillers synnergy having 100% uptime is, I believe, our top non-activated AA priority. Not to mention it might cost an alliance proc with 3 ENC in the raids. Our DoTs wont proc Alliance. Maybe Sancus or someone like that will jump in and tell me I am wrong, but I think that having Haste or C in that Tears slot to rebuff a rez, or NPT, is more net DPS than an extra DoT. Now if you split groups up so buff slots are not a problem (like sleeper in ToV), anything that you can throw that doesn't cost aDPS to the wizards and mages in the group is a go. I would even go so far as saying that it is worth considering switching out MindDrift for Poly Assault for extra GGoM procs following group
So, I haven't actually tested on a raid in a long time, but mobs haven't actually had a mana pool in... a long time, and this Nuke line does basically nothing in the group game atm, so I imagine it would still be the case for raids. (Edit: boxed the raid for a sec just to do a quick nuke) Group Mission; Raid Instance; Just another long defunct spell line that continues receiving upgrades
https://lucy.allakhazam.com/spell.html?id=63848&source=Live Decrease Mana and Hitpoints by up to 3005 per tick Drains up to 3005 mana from your target. For each point of mana drained the target will take $1 damage, up to a possible total of @1 damage.
My apologies. I haven't casted the line in like a decade. I thought it was a Mana DoT. I guess it's a mana nuke. Still trash.
Allakhazam does not possess reliable spell information, it's neither in the ingame description or the actual spelldata. [63848/6927] Tears of Xenacious Classes: ENC/116 Skill: Alteration Mana: 3264 Target: Single Range: 200' Resist: Lowest, No Sanctification Can Reflect: Yes Can Trigger Spell DS: Yes Can Break Root: Yes Focusable: Yes Casting: 0.75s, Recast: 8s, Rest: 1.5s 1: Decrease Current HP by up to 57696 (19.2 HP per 1 Target Mana) 2: Decrease Current HP by 1
Look a little closer at the link you provided and notice that the duration is instant which means that it is a direct damage spell and not a damage over time spell. It seems that there is just an error in the text you are referring it. Raidloot also lists it as a direct damage spell https://www.raidloot.com/spells?name=Tear&effect=&class=Enchanter&level=&view=Table
Where should I get my spell Data then. I was always under the impression that Lucy was the go to source.
Apologies for forgetting that a spell that hasn't had a place in my spell bar in like a decade is instant cast like a nuke rather than taking a slot like a DoT. My bad. I will take the time to load the spell and cast it next time I am in the game. It is pretty important that I understand that it is a spell that does nothing quickly instead of a spell that does nothing for a while. A genuine thank you for taking the time to test the spell. It was less than 3 hours from the time the question was asked to the time you were able to post quality test information. Contributions like yours are appreciated.
How much damage the spell does is going to depend on if the NPC in question has mana and how much so there may be cases where it is worth casting even if most of the time it is not,
I am not aware of a single instance from the last decade+ of a group or raid NPC with mana that will allow this spell to work as intended. Do you have an example you can reference? A quick jaunt through all the ToL zones is proving as fruitful as I assumed it would have. NPCs using mana/actual spells was sunset a long time ago, same reason Cacophony no longer interrupts anything
Yeah I checked in on this line a couple years ago and quickly realized mobs had no mana... sad, because it could be really cool and used in certain raids like a bane spell or some other niche mechanic at the very least.