It's been a long time since I played around with melee runes. Something always seemed off about when some runes would fade before others would. I got motivated to look at it. We can stack lots of runes as an enchanter but I only wanted to focus on the ones that had a melee partial or full absorption. So no pure nuke runes and no pure dot runes. I did not bother with epic rune. I made the combat dummy level max 200 because I guess he hits hardest the higher he is and I needed it to hit high enough to break past the thresholds of shield of and auspice rune lines. Possible combinations of runes to choose from with the ones I used in green: veil of mindshadow eldritch / single target other / single target self / group rune polystun line phantasmic reflex / rune of banishment auspice line / rune aura brimstone line / horrendous line dimensional shield epic rune shield of order reactive rune (melee) Numbers given to the lines of spells I chose to simplify the next list: 1 phantasmic reflex 2 polystun line 3 eldrich 4 horrendous line 5 auspice line 6 shield of order line 7 dimensional shield 8 veil of mindshadow 9 reactive rune (melee) Of three trials of mixed level 5 and 6 spell lines (all others at highest level) and mixed placement in the spell list, they faded in this order: 2, 4, 3 3, 2, 2 4, 3, 4 1, 1, 1 - phantasmic reflex was always the last pure melee rune to fade 8, 8, 8 - Veil of mindshadow was always the first mitigation to fade 7, 7, 5 5, 5, 7 9, 9, 6 6, 6, 9 Order I prefer they fade in: 1 because it's pure melee with shortest duration 4 because it's pure melee that doesn't last long and no chanter uses either line of this anyway 9 because it's pure melee that I can't cast again for 20 min 3 because it's pure melee that i can't cast again for 5.5 min 2 because it's pure melee that I can cast as needed and it procs stun when it fades 5 because it's mitigation that lasts the shortest 7 because it's mitigation that lasts not so long and i can't recast it for 20 min 8 because it's mitigation that I can't recast for 5 min 6 because it's mitigation that i can recast as needed Side note, DIMENSIONAL INSTABILITY never Dimensional jolt iii (36945) / dimensional shift i (11102)'d me when I took a hit from a combat dummy but only worked occasionally when a real monster strikes me. Which no complaints by me for not working at all but is still not working as intended. What do you think? What's your preferred order for them to fade?