To the caster classes: There are so many intricate details within the game, I've started to wonder if anyone knows how different each caster class was created to be when it came to dps - how far apart should classes be in baseline dps. They have a placement in mind; however, they have no idea if or when a better played sub-dps class can make up the intended difference. I think the perceived notion of dps is getting people into a caste system - a placement of classes into set parameters in which neither skill, timing, luck, group, level nor gear can alter the system. To the enchanters: After the dot nerf, I have found dotting anything is draining beyond maintaining. I have seen this outcome related in this thread several times. I will not dot group often. I relate it to asking a necro to use a lesser line of dots, a mage to use an incorrect pet, or a wizard to use a lesser line of dd's. When you play a class and realize the cast per return was less using one method over another, the lesser is dropped.