I run war/enc/clr/shm/brd/wiz on Riz and enjoy pbaoe'n. I do not use third party, I make every f'n key stroke on each account. That being said you will see level 56 mobs in many of these pbaoe places, especially the deep. I can not pull massive trains, but I can get up to 20ish with 3 or 4 level 56 mobs being mixed in there. It can be very dicey and often I wipe because I miss a heal on the chanter. My point being, a few un-stunnable mobs already exist in these areas and are not the solution to the problem. If this is all about server side lag, I rather see some sort of pop up window as I enter a zone on all my accounts that toggle the information that is sent to me, if possible. Or even a full time toggle, if possible, where I could contribute to cutting down on the server lag as opposed to losing a game mechanic that has many uses that contribute to reducing the grind as well as increasing in game challenge and therefore fun. I really do not understand why they cant come out and say do these things and you can help to cut down on server side lag, much like there are options we can take to reduce end user lag by eliminating title, guild & names, reducing particle effects, lowering clip, etc. That they do not take it a step further and implement something that we can toggle to cut down on the information that is transmitted to us just boggles my mind. Not all of us need or want all the information that is pumped to us. Instead of coming up with a legit solution ( I am no programmer, no idea if my thought process is actually valid here), we lose a game and class mechanic that actually attracts many people to the game in the first place. It is like a double whammy of stupidity and sadly par for the course.