I’ve been hearing a lot about the lists of class improvements being posted, and since there are rarely many posts regarding Druids, I’ve decided to post a list of my own suggestions regarding the Druid class. Please keep in mind that when I wrote these suggestions, my intent was not for all of these changes to occur together (especially within the same area), but they do give an idea of where the Druid class could see improvements. Druids have always had the option to choose between healing and DPSing. Many of our spells and abilities increase only our heals, and many increase only our DPS. Because of this, I have made suggestions for both areas. I also tried to stay in line with the concept that many of our abilities force Druids to choose between either healing or DPSing (e.g. White and Black Wolf, Bosquetender’s Fortitude, or the Druid BP Click). A few of our abilities, although much weaker, allow Druids to DPS and heal at the same time (i.e. Dicho). These concepts are what make the Druid class so unique, so I thought it would be appropriate (and reasonable) to introduce ideas that are in line with this as well. Many of these ideas are based off concepts that we already have or other classes have, and I've made suggestions based on how I feel these concepts could improve quality of life for a Druid based on my experience both raiding and grouping. Spells Revitalization: I'm a huge proponent of modifying many druid heals because I do think we currently struggle in that area and fall far behind other priests. Druids are the weakest of the healers as far as pure healing output is concerned, even when we choose to only heal. I would prefer to keep the cast time on this line, so I am not really in favor of these spells having their timers unlinked (we are not clerics). The only change regarding this line that I would be in favor of would be a reduction in the recast timer – to something higher than the reuse on the cleric remedy of 4.5s but faster than the 12s reuse it currently has. This could also be done by implementing a new AA. Curavida: I would really like to see the cast time lowered on this line. It is currently 3.8s (2.3s focused), and I think it needs to be lower than this but higher than 3s (1.8s focused) cast time. This is the biggest set-back for druid single target healing because our other two lines have such a long recast timer making this is our only other option, and it is far too slow in many situations. This could be done for the Cleric and Shaman spells that are equivalent if necessary since these spells are very dated at this point. I've also made an alternative suggestion for this idea below. Remote Moonflash (ice) and Remote Sunblaze (fire): These two lines are currently on the same timer, and I don't see the reason for that. They should be unlinked from each other. This would allow us to maximize our heal/damage potential without going too far in either direction. Using both the Remote Moonflash and Remote Sunblaze lines would actually be a reduction in our overall DPS with their lower base damage and recast timers. I would really love to see another remote option, and I think unlinking these timers is the best way to do that. Alliance: Allow priest alliances to overwrite (at least within the same class if nothing else) Frostreave Breath and Glistening Frost: Consolidate these two lines (or make AA versions of these spells). New My biggest concerns with the Druid class involves our group healing capability and management of our mana. In both raids and group content, druids have the most difficult time keeping their group alive when there are AE’s or significant damage to more than one member of the group. Mana has also become a large issue for Druids. These ideas that I’ve toyed with strongly represent the concept of forcing “the path of destruction or regrowth” that is often associated with our class, but it also helps improve our biggest weaknesses (with a penalty of course). This could be tweaked some, but I’ve also given a few options to at least play around with the idea. Healing Version: A second group heal on a different timer than the Lunasalve line with a spell casting time ideally on par with one of the Shaman or Cleric group heals since the Lunasalve line for Druids is significantly slower than any of their group heals. The recourse effect would cause further waves of healing (similar to Shaman recourse), but it also would decrease spell damage for the caster by X% (SPA 124) during that time frame. This would be my first choice for the spell itself and the benefits it offers. The idea behind the penalty is similar to the caster recourse spells. The reuse for this suggestion would be around 20-30s Another idea could be a group HoT with a recourse that increases total healing by a range of X% for the caster (SPA 125) for 20-30s (this version would have a much longer reuse). An alternative penalty could be a spell slow for detrimental spells for the caster for that time period, although I feel the first suggestion for this line is the best. DPS Version: A new DoT with a recourse that decreases the mana cost of other DoT spells (SPA 132) cast for the next 20-30s but also decreases total healing by X% (SPA 125) during that time. This spell would have a long reuse of around a minute or so. My first thought (instead of making a new DoT) was actually for this to be a chance to bring back the use of the Overwhelming Sunray/Pearlescent Moonbeam lines in some capacity. The empathy components on these spells are not very useful, and with such a low base damage on the DoT components, these spells are no longer worth casting. To be clear, I am not suggesting a change in the base damage of each DoT since this was a recent change, but I thought these spell lines could be combined into one spell with the recourse that I have suggested. I think this is a great way to bring back two spell lines that are no longer used. Even with these two spell lines combined, the total DoT damage is much lower than any of our other DoT spells. A whole new DoT (or even nuke) would work as well, but I think that combining the Overwhelming Sunray and Pearlescent Moonbeam lines would cause less of a DPS increase than a new DoT would. Each of these spells offer a benefit that the Druid class could really afford to see without being unreasonable or overpowered. I think the penalties combined with the recast time suggested are more than enough for the benefits that are offered. These spells would be very situational as well. As I said before, the idea behind these spells also stay in line with the concept of forcing us to choose between healing or DPSing, but it puts a new and unique twist on that concept. New Single Target Heal: Instead of modifying our Curavida Line, a new single target heal line that is similar to either Cleric Interventions or Shaman Mendings could be introduced as an option to improve our single target healing. I think the Intervention concept actually makes more sense for a Druid though. It would heal for less than the Cleric Intervention and cause fire or ice damage instead of chromatic damage. This would essentially be the opposite of our Remote lines. I believe that Clerics and Shamans would still be superior to Druids in terms of single target healing even with a new line, but this would greatly help Druids with their single target healing capabilities. Wildspark Aura Line: This isn’t really “new,” but the spell line hasn’t been updated in a while. I think the fire aura option for Druids should be brought back (this isn’t a huge concern for me, but I think it is much more useful to have the option between fire and ice, plus it makes sense for Druids to receive both). I would be happy to post any further spell data regarding my suggestions (especially the new ones), but my post is already pretty long, so I left it out for now. I did try to include enough detail to get my points across though. AAs Improved Lunar Healing: We did not receive another rank of this in RoS, and we were really struggling with healing before that, so this AA needs to receive another rank that continues to decrease the reuse time and improve effectiveness. I also think it reasonable for new ranks to include a reduction in cast time. It is currently a 4.5s (2.7s focused) cast time. Again, I really think in current content that Druids need to receive significant increases in their healing to keep up. Spell Focus AA: These AA currently give an 8% increase. Druids (as well as Shamans and Clerics) should receive further ranks to close the gap between other classes that receive 16%. Nature’s Fury: 1. Nature’s Fury has not been upgraded for quite some time, but I believe it could use further ranks to reduce the reuse timer.2. Nature’s Fury uses SPA 132 with a value of -20 to increase the mana cost of nukes, but Gift of Mana also uses SPA 132 with a value of 100. Because Nature’s Fury has a negative value it takes precedence over the positive value associated with GoM, meaning while Nature’s Fury is running, GoM procs are not reducing the mana cost of nuke spells. My suggestion is that the SPA in Slot 1 on Nature’s Fury be changed. One option for this would be SPA 212; however, I’m not sure if this SPA can be added without adding crit chance (because I am certainly not also asking for crit chance to be added to Nature’s Fury). If it is possible to use SPA 212 without adding crit chance, I think this would be the easiest method to implement this change. There may be another option for this that I am not aware of as well or one could be created.Nature's Boon: The amount of healing on Nature’s Boon (as well as other priest PB AE auras) could be increased a lot more. I barely ever use this AA because of how little healing it provides. Making these auras heal for a greater amount would be a reasonable change to make especially with the recast timer on the AA. Blessing of Tunare: I like this AA since Druids do not have a true splash, and I would like to see it be continued. I think further ranks should include a reduction in the reuse timer though. New Blessing of Resurrection: Druids and Shamans should receive the ability to rez during combat. This could be named something different and only restore 90% of lost experience. It could also have a longer reuse timer than the Cleric version. Druid AA similar to the Shaman version of Rabid Bear or the Cleric version of Divine Avatar: The aim of this is to allow Druids (for a period of time) the chance to utilize many of the spells and procs we are given but do not have the chance to use (e.g. Mystical Ways or Focused Apothic Healing). We have so many spell lines and procs that are never used, and this could be a fun way of utilizing older, "useless" spells or procs we don't use, especially during a nonlevel expansion. Obviously this is a very rough draft of an idea, but I think I got the concept across. Nature's Storm Classes: DRU/254 Skill: Melee Target: Self Resist: Beneficial, Blockable: Yes Focusable: No Casting: 0s Duration: 3-5m (30-50 ticks), Dispelable: Yes 1: Add Melee Proc: Sporali Cry with X% Rate Mod 2: Decrease Weapon Delay by 34% 3: ?? 4: Increase Worn Proc Rate by X% 6: Increase Critical Nuke Damage by X% of Base Damage Sporali Cry (This could be similar to Feral Bite or changed to be similar to our Sporali Assault line) Classes: DRU/254 Skill: ? Target: Single Range: 100' Resist: Poison -36 Reflectable: No Trigger Spell DS: No Focusable: Yes Casting: 0s Duration: 3-5m (30-50 ticks), Dispelable: Yes 1: Increase Poison Counter by 9 2: Decrease Current HP by X or X per tick (Similar to Feral Bite) Extended Maladies: Druids (and Enchanters: Lingering Torment) are currently behind Shamans and Necros, so I think both classes could afford another rank of their DoT extension AA. Mirrored Pestilence: Druids (and Enchanters) could use this AA or a similar one to the Shaman and Necro AA although I would prefer another rank of Extended Maladies if I had to choose. Aura Extension AA: – At this point, I feel that the duration of our auras should be extended given how short of a time it lasts, especially in comparison to other auras. Group Teleport to Secondary Bind Again, these are just suggestions. Even if I believe most of these changes could happen without putting us ahead of other classes (especially regarding healing), I’m not naïve. My intent isn’t for every single suggestion, at least within the same area. I tried to make that clear by offering many alternatives. I know I also made suggestions that included other classes. This was mostly to try and keep the balance because I have no interest in exceeding other class capabilities, but I do have an interest in being an advocate for the Druid class – especially in areas that really need to see improvement. Even though this post is really long, I probably missed something (sorry I write a novel for every suggestion I have - I likely could've written this in a third of the text I used). If you have any other suggestions or ideas, please share!