I'm guessing what druids are getting for the future for Call Of The Forsaken or have allready gotten are set in stone. Or maybe not, but never the less. I have had some ideas floating around in my head. I don't know if these would be best as AA's, Spells, or Gear Clickies, but I think they are good ideas. Druid: Spirit Of The Hummingbird. Group v1 Cast time 1.0 second. 15 min recast time. When casted this ablity provides the user (Hole Group they are in prefered) 1:30 seconds of spell casting overhaste (Even past the 50% spell haste Limit) AND spell delay haste (Spell Delay haste refreshes cast times on certain spell gem casted spells faster). Rank one 4% Rank two 7% Rank three 10% Any class that uses mana and casts spells would love druids for this and would really increase our desirability I believe. Druid: Renewal Of Nature This would be a single target cast that can be thrown on anybody that would Increase Endurance, and Endurance only. What ever amount given back that would be appropriate for what ever level its given out at. I'm thinking for level 100....... 3 ranks Rank 1 by 160 per tick for 6 ticks Rank 2 by 178 per tick for 6 ticks Rank 3 by 197 per tick for 6 ticks. Druid: Group Renewal Of Nature Group v2 This would be a group version of the single cast version that can be thrown on anybodys group and can also be Mass Group Buffed that would Increase Endurance, and Endurance only. Same with the single cast....... 3 ranks rank 1 by 160 per tick for 6 ticks rank 2 by 178 per tick for 6 ticks rank 3 by 197 per tick for 6 ticks. Yes these last two would be just like Beastlords Paragon Of Spirits but without the HP and Mana return that goes with it. Endurance only. I have no idea what a good recast timer would be on these. But I think they should have separate timers. The last two I was thinking since we don't really have anything all that effective to help pure melee (Warrior, Monk, Rogue, Bezerker) classes besides just direct healing, those last two would make us a more appealing to those classes. Also those last two would NOT share a cast timer. Druid: Horde of (Add whatever name here) 0.5 second cast time and would do what ever damage that would be appropriate if it was given to Druids at 100 or our next never increase. But add to it a Decrease Magic Resist debuff so as to make our Roar line and Storm strike spells not get resisted so much. Of course I could see the DEV's having a huge headache with this with all kinds of stacking issues they would have to code in but never the less, the magic resist debuff I'm thinking would be good for something like..... Horde of (Add what ever name here) rank I Decrease Magic Resist by 110 Horde of (Add what ever name here) rank II Decrease Magic Resist by 115 Horde of (Add what ever name here) rank III Decrease Magic Resist by 120 Druid / Wizard: Teleport secondary recall bind. This of course would be just like teleport bind but would teleport us and the group we are in to our Secondary Recall bind point. What do you Druids, people think of those? I would like to hear any ideas those of you that play Druid's have for future content releases. Hopefully you have or can think of something completely new that would really make the Druid class a lot more desirable. Not just more ranks of what we allready have. Of course more ranks of exsisting stuff isn't all that bad. hehe! Please share your thoughts / Ideas.