So I've spent a good amount of time thinking about ways to deal with our mana consumption, many of which are outlined in the other thread. Let me preface by saying that I prioritize DPS, and my concerns are solely for raid situations. Myself and another druid guildmate have worked on our rotations and feel like we are in a good place, parsing well, but we're always in search of a better way to do things. On many fights we are both scraping for mana for the final 15-20% of the fight, which results in having to drop certain spells from the rotation and lose DPS. I think there are some ways to make myself more efficient for longer fights (in our case - Klandicar, Tantor, Crusaders, etc.) I'd love to brainstorm a bit if anyone has some thoughts - I'll outline my general method and things I'm thinking about tweaking. *NOTE* I'm not going to get into my burn rotation, but know that I am burning as early and as often as I can. -Constant rotation between Group Wolf and Solo Wolf -NFW, Sunshock, and Horde always stay on, recasting a tick before they wear off. -AA nuke cast between spell casts for added damage during global cooldown. -Once dots are on, rotate through casts of Typhonic Roar, Remote Sunshock, and Composite winds (with AA nukes in between) until NFW needs refresh, or other dots as the fight progresses. *Obviously this sequence gets interrupted by group heals, rebuffing, etc. but I always try to hop back in as quickly as possible, with the priority on picking up the DoT sequence. When looking through my parses, it is very clear that nuke damage is not very significant on a spell by spell basis (other than NFW), but depends on the accumulation of multiple sources of nuke damage to add up to something worthwhile. To me this means I should be prioritizing efficiency in this rotation, rather than just going for the highest damage nukes (which I currently have been doing), since the amount of DPS gained is not really that significant for the amount of mana used. Proposed Changes to Nuke Rotation (NOT for quick burn fights like Zland) -Eliminate AA nukes. On average I'm currently getting about 18-25k total DPS from the three AA nukes combined. However, at 3650 mana per cast (not affected by mana preservation abilities like wolf) it is similar in cost as our other nukes but does not provide the added sympathetic procs - Surge of Ice, Arms of Holy Wrath, etc.) On a recent Crusaders fight I had a combined 119 AA nuke casts. At 3650m a pop, that's a staggering 434k mana spent on AA nukes... which ended up being 4% of my damage for the fight (37.8mil out of 952mil) -Remove Composite Winds from the rotation It is 3 to 4 times as much mana cost as any of Typhonic, Remote, and Winter's Wildshock. With a 1 minute recast, it ends up wasting a spell slot for too much of the raid. The heal component is nice, but really doesn't make a big difference when it is cast so much less than anything else (I managed 9 casts of Composite on that same Crusaders fight compared to 40 Remote casts and 34 Typhonic). -Replace Composite with Winter's Wildshock Fast recast and low mana cost makes it perfect for farming GoM procs, and the two nuke components can individually proc sympathetic casts. Despite the low base damage, the combined damage is still in the ballpark of Typhonic or Remote. I feel a bit stupid for not including this in my rotation sooner tbh. My feeling is that these tweaks will allow me to stay on full DPS mode longer into fights (and hopefully indefinitely on most) - more GoM procs, less wasted mana from AA nukes, for only slightly decreased short term DPS. The long term benefit of more total damage outweighs the slightly elevated burst DPS and loss of a few heal procs on the MT. But it'd be great to get some input and be sure that my logic is making sense to others. One other thing to note - during burns I do not use Nature's Fury (exception Zland). The added 20% mana cost seems to outweigh the 40% nuke increase, particularly since the majority of our damage comes from DoT ticks. Am I on the right track here? Cheers!