You are misremembering things a bit, likely because you didn't like the service. Yes, at the start, EQ Players was buggy and was up and down at times, and then after they ended support for it but had not yet shuttered the service (but still allowed use of it for free) it did have long periods of being down, but while it was an actively supported service after the initial start up, it was relatively bug free and worked well. They had all the bugs in the EQ service squashed fairly quickly; it did not have a lot of the flasher options that were in the EQII version, so the bugs were a lot less complex. The reason why the support was ended was because, as I stated previously, that they were pooling resources for EQ Next, all of the services they put in were such that they still exist, it was just providing access to the public for them that was stopped as the resources were not put forward. EQPlayers could never use the big money making features, so its support was dropped earlier than its EQ2 counterpart. But we still had about 6 or so years where it ran pretty flawlessly. But there was a lot of people who told stories of how it was in the first few months and treated it like it was that way the entire time, which simply was not true. With regard to the API, you are partially incorrect. The API to which I am referring was created and in use before EQPlayers even existed. The API is mentioned throughout the introduction of EQPlayers. It was only after the launch of EQPlayers that most people learned that it would not work for EQ due to the nature of EQ's databases. EQ2Players however, used it predating the release of the EQPlayers. The API was rebuilt several times. The final major version of it was referred to as something like Census, whose development continued for years after EQPlayers support was stopped. It had been 80% done for several years at the point the person who was working on it left. They just kept adding things to what it was going to do instead of just finishing what it had to start with. Census was actively used by the EQ2 community for a number of years, and is still used today in all the games to some degree. For example, the population views of the EQ servers from the Launchpad is via the Census API.