Design your ideal server

Discussion in 'Time Locked Progression Servers' started by HoodenShuklak, Mar 4, 2018.

  1. Malicre Journeyman

    -Agnarr exp rate
    -FV ruleset
    -12 week unlocks

    Damn daybreak almost had it with coirnav but slow exp and no fv ruleset, oh well ill wait for the next tlp.
    Yimin likes this.
  2. Machentoo Augur

    I've suggested it before, but I'd start with Bobbybic's rules and add:

    * No lockouts. At all. Raid whatever you want, whenever you want, as many times in a row as you want.
    Gana likes this.
  3. potatoface Journeyman

    When would we wash our socks, then? This is a disaster.
  4. Machentoo Augur


    They already have this on every server.
  5. Mirix Journeyman

    - 0 Krono start. You cannot bring your 400's Kronos from your other servers. Everyone starts at 0.
    -20 week+ unlocks, 10 day AOC access
    -Truebox
    -Roleplay preferred server, FV rules
    -2 character maxed per Account
    -No Race/Gender potions - you are who you choose to be.
    -Ragefire original choice of race/class combos available before change (gnome sk/pal,halfling rangers etc. etc.)
    Yimin likes this.
  6. Yimin Augur

    I wont be going to new server if it does not have FV rule set ....
    Malicre likes this.
  7. Mashef Augur

    Sure, I will bite on this.

    True TWO box server (2 instances of EQ per machine)
    Agents of Change
    Exp in line with Agnarr/Ragefire
    All MOTM mob loot is no-trade.
    MOTM falls off 2 expansions after (so classic content has no MOTM in Velious)
    Lower #'s required to spawn picks since picks close now
    Classic/Kunark released together on a 4 month timer instead of 3 each
    All applicable class/race combos are open on launch including BER/BST
    Velious/Luclin/PoP/GoD 3 months each
    LDON gets a 2 month timer before Gates opens
    LOY opens with PoP
    Sleepers Tomb has an option for pre or post awakening on DZ since all raid loot is no trade
    This could also apply to zones that get revamps (VP, PoHate)
    Server locks at OoW for epic 2.0s
    Most importantly - start closing/merging dead servers like RF/LJ to consolidate the TLP player base.

    It would take a near perfect server for me to leave Agnarr. Coirnav is a far far cry from even sounding fun.
  8. Xyroff-cazic. Director of Sarcasm

    Inspired by the fun of Velious randomly unlocking 1 week early on Phinigel...
    Randomized expansion duration server! Assign each expansion a random, hidden value somewhere between 1 day and 8 weeks. Any moment you're playing, you could see a systemwide announcing the next expansion has been unlocked.
    Mashef, Krezzy and Sumonerr_Tunare like this.
  9. Boze TLP complaint factory

    I didn't know I wanted this!
  10. FluttyMan Elder

    Ideal server?

    A server without Krono
  11. Barudin_Phinigel Augur

    This would actually be kind of hillarious. +1
    potatoface likes this.
  12. Ragnoruk Augur

    My ideal server...

    Ruleset:
    1) True No Box.
    2) Agnarr EXP rate.
    3) All key quest ground spawns/mobs increased .

    Timeline:
    Classic - 2 Months - The Hole open after 1 Month.
    Kunark - 3 Months.
    Velious - 3 Months - Fear 2.0 after 6 Weeks.
    SoL - 3 Months - Cazic Thule 2.0 after 6 Weeks.
    PoP / LoY / Veksar- 3 Months - LDoN after 6 Weeks.

    I am not very familiar with the game beyond this point but I would be in favor of bundling the smaller expansions, single zones and zone re-vamps together or mid way through another.
  13. Eels! The Musical New Member

    -Start at max level
    -No items
    -5 Death Limit
    -Fox Only
    -Final Destination
  14. jeskola pheerie

    This. Might as well toss in a serverwide Hunter as an unlock requirement too.
  15. code-zero Augur

    No matter what you think the only reason that Daybreak has for creating any new TLP is Krono sales. Everything else is fluff
    potatoface likes this.
  16. Ltldogg Augur

    Classic + RoK + SoV
    -no Krono
    -no Store items
    -all revamped zones reverted
    -slow XP rate
    -6 months to unlock each expansion
    -True NO Box
    -Instance zones/Agent of Change
    -ZEM removed from dungeons and added to "dead" zones to encourage players spreadout

    I'm open to brand new expansions after SoV to be in the spirit of the classic content above and without fast travel, without the Bazaar, without Augs, without LDoN, without mercs, etc.

    Keep the game hard, slow and group dependent. I love the social interaction of the classic area and want that back and expanded.
  17. potatoface Journeyman

    Sure, why not. They've tried voting, slow and faster. Why not random!