Discussion in 'The Veterans' Lounge' started by Razorfall, Dec 10, 2020.
Sounds correct if not properly using tribute and cleric HP aura.
This mission is broken. They absolutely need to reduce the AoE damage.
475K HP without composite or other items sounds about right for just shaman/cleric buffs in group. When you statrt stacking all the buffs + composite yeah you can push 600k temporarily.
Thanks setting me straight yall.
Most of the damage in this is Wild Rampage for 65k+ a hit... Avoid that and the healing needed reduces dramatically
Kind of hard to avoid as a meleer if the tank has both the crusader and the add on them. I know that in order for me to be in range of the add it puts me in range of the wild rampage as well.
Indeed, but that's a small portion of the time... no need to be receiving mass damage all the time
Clockwise for ST, Counter-clockwise for Skyshrine!
Why counter-clockwise in SS? If you go clockwise it is longer before you see the cube. I've done ST either way doesn't seem to make any difference.
Are you suggesting I need a reason to do weird stuff?
Ok so I ran this with a group of people last night. Group make up was not the normal.
Sk + box zerker
Sk + box zerker
Ok so I am reading that this mission is to hard due to the ae's.
For healing we had 2 SK epic and bst slow heal spell and we were able to beat it.
This mission is about dps and playing smart. The longer the dragon are a live the more ae you will have to deal with but a healer should be able to heal. After all if a group can do it with out a healer then having a healer would be an advantage.
I will say this is not a sit back and take your time mission. You need to burn and burn hard. keep moving. and watch out for the Cube. I not sure how any one get hit by a HUGE PURPLE CUBE. but if your watching for it you can see it coming a mile away and simply move.
If your group is lighter on the DPS then save your burns for the 3rd dragon.
As for those that thing the Ramp is the problem again I would have to disagree. Having 2 zeker , 2 Sk and a bst all in melee range with no healer we didn't die to the Ramp. Are you making sure your standing at max melee range?
Too hard, yet stack SK and DPS and dont need a healer. Having healed this mission, that is quite the feat!
So the add and the crusader have different ramp range? That sounds odd. I just move to the side opposite. Doesn't seem to be a problem.
I for one hope this doesn't get easier. It's not "hard" it's mechanic heavy. Follow the mechanics and you win every time.
Lich Sting is a helluva drug
What do you mean?
You stated you get ramp damage when you have an add and a crusader. I don't at max melee range. So I am trying to understand how you are getting ramp'd. The only logical conclusion is that, from your post, the add has a larger ramp damage range than the crusader. To avoid add ramp damage, I move to the opposite side of the named so the add is further away.
I soloed both Griklor and Zlandicar missions on my Paladin. Does that count?
Love to see the video of you soloing Zlandi cause thats a big hell no ya didnt from me dawg.
Even if Glyph of Dragon scales allowed you to make this happen, that only further proves my point. Missions should not be boxable in expansion and certainly not soloable.
Have you tried? Pre-buff with your Blessing/Steel/Preservation/Stance.
Two-hander with your burns (HF, VR, ToK, IJ, Destruction Glyph) and mash Vanquish / Doctrines as available, along with your normal mash spells/AAs/skills. Roll burn discs as they fade, from HF to PF, BB, RA.
Drop Armor of the Inquisitor and roll to the Group version if you're still going.
Spire, Epic, Blood Drinker's Coating, Spider's Bite, etc etc.
Griklor took me longer due to the mechanics.
Wait, you're a Stamina paladin, yeah you may have trouble doing it. Swap your augs to Dex and join the dream team.
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