Crash on Play

Discussion in 'Player Support' started by thechacko, Jan 22, 2020.

  1. thechacko Elder

    Hey,

    So when I hit play off the launcher it starts up a black window which maximizes resolution and then crashes itself immediately.
    This is on a fresh installation on a newly built computer.

    I think if I can find the resolution settings in like a TXT file and set it not to run in fullscreen that might fix it.

    Any suggestions would be great.
  2. thechacko Elder

    Found this while going through trying to find the file with resolution saved in it.


    [Wed Jan 22 09:36:20 2020]00000:Starting EverQuest (Built Jan 9 2020 13:39:57)
    [Wed Jan 22 09:36:20 2020]00001:EverQuest Configuration Type: RELEASE_NON_AVATAR
    [Wed Jan 22 09:36:20 2020]00002:Timezone: UTC-7h00m
    [Wed Jan 22 09:36:20 2020]00003:Loading graphics DLL.
    [Wed Jan 22 09:36:20 2020]00004:parsing INI file .\eqclient.ini
    [Wed Jan 22 09:36:20 2020]00005:INI file .\eqclient.ini loaded.
    [Wed Jan 22 09:36:20 2020]00006:parsing INI file .\defaults.ini
    [Wed Jan 22 09:36:20 2020]00007:INI file .\defaults.ini loaded.
    [Wed Jan 22 09:36:21 2020]00008:Graphics DLL Configuration Type: GraphicsDLL9
    [Wed Jan 22 09:36:21 2020]00009:Graphics DLL Version 2.00.115538
    [Wed Jan 22 09:36:21 2020]00010:Initializing timers.
    [Wed Jan 22 09:36:23 2020]00011:Checking critical files.
    [Wed Jan 22 09:36:23 2020]00012:Initializing WinSock.
    [Wed Jan 22 09:36:23 2020]00013:Enumerating 3D devices.
    [Wed Jan 22 09:36:23 2020]00000:Found adapter #0 - NVIDIA GeForce RTX 2080 SUPER (26.21.14.4187)

    [Wed Jan 22 09:36:23 2020]00001:Found adapter #1 - NVIDIA GeForce RTX 2080 SUPER (26.21.14.4187)

    [Wed Jan 22 09:36:23 2020]00002:Adapter #0 - NVIDIA GeForce RTX 2080 SUPER :

    [Wed Jan 22 09:36:23 2020]00003:32Bit = 1, D32 = 0, D24 = 1, D16 = 1

    [Wed Jan 22 09:36:23 2020]00004:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1

    [Wed Jan 22 09:36:23 2020]00005:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0

    [Wed Jan 22 09:36:23 2020]00006:Adapter #1 - NVIDIA GeForce RTX 2080 SUPER :

    [Wed Jan 22 09:36:23 2020]00007:32Bit = 1, D32 = 0, D24 = 1, D16 = 1

    [Wed Jan 22 09:36:23 2020]00008:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1

    [Wed Jan 22 09:36:23 2020]00009:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0

    [Wed Jan 22 09:36:23 2020]00014:Creating window.
    [Wed Jan 22 09:36:23 2020]00015:Checking display driver version.
    [Wed Jan 22 09:36:24 2020]00016:Activating window.
    [Wed Jan 22 09:36:24 2020]00000:parsing INI file .\eqclient.ini
    [Wed Jan 22 09:36:24 2020]00001:INI file .\eqclient.ini loaded.
    [Wed Jan 22 09:36:24 2020]00010:CRender::InitDevice: Using 16bit 565 mode.

    [Wed Jan 22 09:36:24 2020]00011:CRender::InitDevice: Using vsync 0.

    [Wed Jan 22 09:36:24 2020]00012:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.

    [Wed Jan 22 09:36:24 2020]00013:CRender::InitDevice: HardwareTnL Enabled.
    [Wed Jan 22 09:36:24 2020]00014:Using hardware vertex shaders.

    [Wed Jan 22 09:36:24 2020]00015:CRender::InitDevice: Failed to create device with error 8876086C.

    [Wed Jan 22 09:36:24 2020]00016:CRender::InitDevice: Failed 24bit Z with 16Bit Color, Retrying with 16bit Z.

    [Wed Jan 22 09:36:24 2020]00017:CRender::InitDevice: Failed to create device with error 8876086C.

    [Wed Jan 22 09:36:24 2020]00018:CRender::InitDevice: Retrying without lockable backbuffer.

    [Wed Jan 22 09:36:24 2020]00019:CRender::InitDevice: Failed to create device with error 8876086C.

    [Wed Jan 22 09:36:24 2020]00020:CRender::InitDevice: Using Software Vertex processing.

    [Wed Jan 22 09:36:24 2020]00021:CRender::InitDevice: Failed to create device with error 8876086C.

    [Wed Jan 22 09:36:24 2020]00022:CRender::InitDevice: CreateDevice failed.

    [Wed Jan 22 09:36:24 2020]00023:CRender::InitDevice: Using 16bit 565 mode.

    [Wed Jan 22 09:36:24 2020]00024:CRender::InitDevice: Using vsync 0.

    [Wed Jan 22 09:36:24 2020]00025:CRender::InitDevice: Using 16bit depth buffer.

    [Wed Jan 22 09:36:24 2020]00026:CRender::InitDevice: HardwareTnL Enabled.
    [Wed Jan 22 09:36:24 2020]00027:Using hardware vertex shaders.

    [Wed Jan 22 09:36:24 2020]00028:CRender::InitDevice: Failed to create device with error 8876086C.

    [Wed Jan 22 09:36:24 2020]00029:CRender::InitDevice: Retrying without lockable backbuffer.

    [Wed Jan 22 09:36:25 2020]00030:CRender::InitDevice: Failed to create device with error 8876086C.

    [Wed Jan 22 09:36:25 2020]00031:CRender::InitDevice: Using Software Vertex processing.

    [Wed Jan 22 09:36:25 2020]00032:CRender::InitDevice: Failed to create device with error 8876086C.

    [Wed Jan 22 09:36:25 2020]00033:CRender::InitDevice: CreateDevice failed.

    [Wed Jan 22 09:36:25 2020]00002:parsing INI file .\defaults.ini
    [Wed Jan 22 09:36:25 2020]00003:INI file .\defaults.ini loaded.
    [Wed Jan 22 09:36:25 2020]00004:parsing INI file ./eqlsUIConfig.ini
    [Wed Jan 22 09:36:25 2020]00005:INI file ./eqlsUIConfig.ini loaded.
    [Wed Jan 22 09:36:25 2020]00034:FAILED: Unable to initialize texture(s), closing game...
  3. thechacko Elder

    okay I set eqclient.ini WINDOWED=TRUE and now its fine.
  4. Arkatar New Member

    In case anyone else ends up here for the same issue, the exact line to add to eqclient.ini is as follows, in the [Defaults] section:

    WindowedMode=TRUE