Cold damage 1

Discussion in 'The Newbie Zone' started by Balinor Shannara, Mar 20, 2021.

  1. Balinor Shannara New Member

    I have a weapon that has a stat that says cold dmg: 1
    I was wondering what this means?
  2. Jumbur Improved Familiar

    Im not sure, but I always assumed that it meant, that the damage bypasses the AC-based calculations, and is instead applied based on the target's cold-resist? :confused:
  3. Riou EQResource

    It means that if you pass the resist check it will act as 1 normal damage added onto the weapons damage, if you fail the resist check you get nothing (per hit checked)
  4. Karanthal Augur

    Raw +dmg will yield better results than +cold/fire damage due to that extra resist check. There are a few augs around that add + fire/cold/etc that are typically easier to get than +raw damage for non-raiders, RSS springs to mind.
  5. Fred_Bear Lorekeeper

    From recent parsing I have done at level 85 (Max on my TLP).

    I had one weapon with 90dmg +3 Corruption Dmg. I compared max hits from this weapon to a straight 90dmg weapon.

    Here is what I found. (The numbers are made up but close)

    90 damage alone -- 1000 Dmg Max hit... so then I equipped the 90+3 dmg weapon.

    90+0 ---- 1000
    90+1 ---- 1015
    90+2 ---- 1030
    90+3 ---- 1045


    Adding up all the "Max Hits" and dividing them by the total hits, gave me an average hit over a LONG parse of 1015.

    This means that my Avg Hit uses 1/3 of the Elemental Damage.

    Thus, I only include 1/3 of the dmg into my considerations for weapons.

    So while it should not be discounted, it should not be considered a 1:1 exchange of dmg.

    a +2 dmg aug will do more average damage than a +5 elemental dmg augment.
  6. minimind The Village Idiot

    90 raw weapon damage doing 1000 mob damage is 11.1 mob dmg to weapon dmg ratio.
    1 corruption weapon damage doing 15 additional damage is actually better than the raw damage.

    I know you spit-balled the numbers from memory, but it threw me off.
  7. Fred_Bear Lorekeeper

    Yeah I was using easy numbers, it was more like 1188, 1201 etc. But using 1000 and then +15 was cleaner to math off the cuff.

    Reality is that I believe my calc dmg ratio was 12.53 which made some increases 13 and others 12, but i didnt want to overly confuse the issue.