Coirnav Progression Server FAQ - Coming March 16, 2018!

Discussion in 'Time Locked Progression Servers' started by Roxxlyy, Mar 7, 2018.

Thread Status:
Not open for further replies.
  1. Roxxlyy Augur

    Our next Progression Server, Coirnav, is becoming available to players on Friday, March 16, 2018 at 11 AM PT. If this is the first time you've heard about this server, you may want to take a moment to go back and read this post.


    Q: What is a Progression Server?

    An EverQuest Progression Server is a way to experience EverQuest as it grew over time. It begins with access to only the original zones that were available at launch, and gradually adds expansions at varying intervals specific to the rules of the server.

    Q: How is this server different from other Progression Servers?

    Coirnav is a “True Box Server” like Phinigel. On a True Box Server, each player will only be able to play on one EverQuest account from each one of their computers.

    There will be no voting for content unlocks, and the server won’t wait until all of the raid content is defeated before the expansion unlock timers start. Instead, every 12 weeks, expansion content will unlock on the server. The first content unlock for Ruins of Kunark will happen two days ahead of schedule on Wednesday, June 6, 2018. After this initial unlock, expansions will continue to automatically unlock every 12 weeks.

    Once Coirnav reaches the Gates of Discord, expansions that do not include a level cap increase will remain current for just 8 weeks before the next expansion unlocks. If an expansion does include a level cap increase, it will last for a full 12 weeks before another unlock.

    In addition, on Coirnav, big raid targets from each expansion will be available via instances.

    Q: Can I transfer my existing character here?

    No. This will be a fresh server where all players will begin their adventures from level 1. There are no plans at this time to offer transfers to this server from any other progression server.

    Q: How does Raid Instancing work on Coirnav?

    The system will allow a full raid (72 players) into an instance. You will need at least 6 players in your raid to request a raid instance, and the players in your raid need to be level 46 or higher.

    When you request a raid instance, the player that requested it and their entire raid group will be given an account-wide request lockout for that specific raid for 2.5 days.

    Each “boss” in the zone will grant a 6.5 day account-wide lockout. For the most part, this is only for the big boss (like Lord Nagafen or Lady Vox) and the stuff in their immediate vicinity.

    For launch, Plane of Sky is an exception to the above instancing rule. Each island will have a lockout. Kill any NPC on that island and everyone in your raid will receive a 6.5 day account-wide lockout for that island.

    Q: When you talk about expansions unlocking after a certain amount of time, does that mean killing raid targets isn't required?

    Correct. Expansions will unlock 12 weeks after each other, regardless of when raid content is cleared.

    Q: Can I purchase the 40-Slot “Broker's Backpack” on the new Progression Server?

    Yes! This bag is a one-time claim available on any server, including progression servers. You can learn more about this here.

    Q: What things are not allowed on this server?

    A True Box Progression Server is a place where players are only allowed to play one EverQuest account at a time on their computer.

    Doing any of the following on Coirnav may result in action being taken against your Daybreak Account:

    • Playing multiple characters at the same time from a single computer.
    • Using 3rd party software.
    • Any method to send one key press to multiple characters.
    And as a refresher, doing any of the following on ANY server may result in action being taken against your Daybreak Account:

    • Unattended Gameplay: Any method that lets a character take actions while you’re not at your keyboard.
    • Playing on virtual machines.
    • Any attempt to circumvent the /pickzone timer.
    • Any attempt to avoid or circumvent lockout timers.
    Q: What’s the XP rate on Coirnav?

    Earning experience on the Coirnav server will be most similar to the rate of experience gain on Phinigel after it was increased in February 2016. This is slower than the rate of experience gain on Ragefire, Lockjaw, and Agnarr Progression Servers, and faster than original EverQuest at launch.

    Rogues, Warriors, and Halflings receive a small experience bonus on Coirnav. There are no other experience bonuses or penalties for race or class.

    Q: But I have so many more questions!

    Continue reading the FAQ below!
  2. Roxxlyy Augur

    Q: Which versions of raid bosses will be on Coirnav?

    The revised versions of raid bosses from Ragefire, Lockjaw, and Phinigel (the ones that are more difficult) will be the raid bosses on Coirnav.

    Raid bosses will still spawn out in the open world at the same rate that they do on Ragefire, Lockjaw, and Phinigel.

    Q: How have pets changed for Progression Servers?

    Raid targets on Progression Servers have the ability "Mark of the Old Ways". This reduces the power of summoned companions with increasing severity based on the total number of summoned companions that are attacking the raid target.

    Q: Which versions of zones will be on Coirnav?

    Zones that were graphically revamped (Freeport, Commonlands, Nektulos, Lavastorm, and Ro) will be in their revamped form. Our progression servers have to co-exist with live servers, so we need to have the same geometry running on all of them. In cases where the geometry was the same but population changed, we will use the original populations where possible:
    • Splitpaw - Will begin in its first revamped form (with the Ishva Mal).
    • Cazic-Thule - Will begin in the form after Rubicite was removed.
    • The Hole - Will begin in its first form (with Master Yael).
    • Plane of Hate - Will be in the current layout, but with population much like the original zone after the first loot revamp.
    • Plane of Fear - Will have population the same as the first loot revamp.
    • Droga/Nurga - Original population.
    • Firiona Vie - Original population.
    • Veeshan's Peak - Original population, but no death restrictions.
    • Plane of Mischief - Original population. The "easy" entrance will not be active until it changes to the current version.
    Zones that are set up in this manner will transition to their current datasets in roughly the same timeframe as they originally changed.

    Q: Will you be removing changes made to game functions?

    In most cases, no. For instance, the UI will be current, you will not leave your items on your corpse when you die, coin will not have weight, and the advanced loot system will be in place. If it is a modern system that is enabled on live servers for everyone, it will be in place.

    Features that were added with expansions, such as the Bazaar (Luclin), armor dye (LoY), out-of-combat regeneration (TSS), and mercenaries (SoD), are scheduled to unlock when those expansions are unlocked. The following will be enabled on launch:
    • The Raid window
    • Maps
    • Augmentations
    • AAs (though most abilities are restricted by level or expansion)
    • Saving recipes in tradeskill containers
    • Audio Triggers
    • Many Achievements (but not kill or collect achievements)
    • Hotbar revamps
    • Guild rank customizations
    Because leadership AAs were introduced as an expansion feature but later added for free to everyone, they will be available upon launch as well.

    Q: Will classes or races that were not available at launch be available on Coirnav?

    Not until the server progresses to the point at which the race, class, or combination was added.
    • Iksar will not be available until Kunark is unlocked.
    • Gnome Shadowknights, Gnome Paladins, Halfling Rangers, and Halfling Paladins will not be available until Luclin is unlocked.
    • Beastlords and Vah Shir will not be available until Luclin is unlocked.
    • Frogloks will not be available until Legacy of Ykesha is unlocked.
    • Berserkers will not be available until Gates of Discord is unlocked.
    • Drakkin will not be available until the Serpent's Spine is unlocked.
    • Froglok monks and Wood Elf beastlords will not be available until Veil of Alaris is unlocked.
    Q: Will the Tutorial or Veteran Rewards be enabled on the server? What about holiday events like Fabled Mobs or Hardcore Heritage? Can I claim loot rewards from Legends of Norrath on this server?

    Not at launch. These features and events will be enabled at approximately the time they were introduced to the live game.

    Q: How will you be handling the rush of players at launch?

    Zones have a form of load-balancing that can spawn another version of a zone when the current zone gets too full.

    Once those zones reach a certain threshold of players (which varies based on the size of the zone), it will spawn another version of itself. You will be able to choose which version of the zone you want to enter, or you will be able to use the /pickzone command to choose another version of the zone you are in. This should let people group up with friends while still being able to find things to kill and interact plenty of other players.

    We also utilize technology to dynamically increase the maximum number of characters allowable on a server at any given time. Between these two systems, we expect to be able to handle the players who want to play on the new server on the first day.

    Q: Will Recruit-A-Friend or other account-based bonuses apply to this server?

    No. This is a special ruleset server and account bonuses will not apply to characters on it.

    Q: What is the difference between a Progression Server and a Standard Server?

    Standard servers have all race/class combinations available, and players can reach the maximum level cap (currently 110) with no restrictions. Features we added later in the game to speed the path from 1-50 (or 70, or 85, or...) such as revamped Newbie quests, Defiant armor, and Hot Zones, all exist.

    A Progression Server starts out with only original EverQuest zones (plus some early additions). In cases where we feel additions were too powerful when backfilled into an era, we have done our best to remove them or disable them in other ways until the appropriate time.

    Q: I found a piece of equipment that my character can't use, but I was able to equip it anyway! Is this a bug?

    No, it's not a bug. While you may be able to wear it, the item will not give you any benefits. You can tell when an item isn't usable by you for some reason when it turns that slot yellow in your inventory.

    Q: There are some augmentation vendors in home cities. Weren't augs a later addition?

    Augmentations weren't added to the game until Lost Dungeons of Norrath, but these augmentation vendors were created specifically for Progression servers with the intent to even out the disparity between casters and melee weapon users.

    Q: How do I use an augmentation?

    Move the augmentation into that item's aug slot and it will pop right in! You will need to find an augmentation distiller to remove an augmentation from a weapon, but if you have the correct distiller in your inventory you can remove that aug at any time in any place.

    Q: What are all of these spell research merchants doing here?

    The spell research system is one of the few tradeskills where we could not keep both the old version and the new version working at the same time. While you can still use words, pages, and runes to create practice runes to gain research skill, you must use the new system to make new spells. You may see many items such as "exquisite platinum etched rune" and "gold embossed runes" on some creatures. These replaced the old runes, words, or pages that no longer are useful for research and are intended to be sold freely.

    Q: Why are there Soulbinders here?

    While soulbinders were not available as a part of original EverQuest, we feel that they provide a necessary service for players at all levels who can't bind themselves in a new town.

    Q: What are Noble Exchange Merchants?

    Nobles are meant to allow players to make very large value transfers (over two million platinum) that weren't possible before. They also allow players to send and receive parcels in addition to their service as merchants.

    Q: There are NPCs up that were added for later quests. Is this okay?

    Yes, even though many NPCs have been added to the game for quests that are not yet available (including epic quests), we have not removed most of the NPCs that exist for those quest purposes in the original continents. You're free to "pre-loot" as many items as you wish.

    Q: Why are there two Greater Faydarks?

    We have enabled zone load balancing on many newbie zones, so that once population hits a certain level, a new version of that zone will load. You can use the /pickzone command to swap between them.

    Q: Sometimes I click on the blue text when I talk to an NPC but they don't respond.

    In original EverQuest content, many NPCs did not tell you exactly what they would respond to. Although we have added brackets that should lead you to the correct phrase, in some cases you will have to experiment with what you say to get a response. We have been correcting these over time, so if you find any that are still not updated, please let us know about them on

    Q: What has changed with pets?

    Quite a lot, but in short, your pet will stay with you when zoning, logging out, or if you become invisible. If your pet decides it won't equip an item you give it, it will give you the item back. Additionally, several adjustments have been made to the power curve of pets prior to the release of the Shadows of Luclin expansion.

    Q: I died but all of my items stayed with me. Is this a bug?

    No, like on live servers, you no longer have to find your corpse in order to retrieve your items if you die. If you are level 6 or above, though, you do lose experience and can be resurrected to restore a portion of that experience.

    Q: I think I found a bug. How do I report it?

    Join our community JIRA project here:

    You can see if your issue has already been reported, and if not, let us know about it. The more information you can provide, the quicker it can be confirmed and sent to us. It's also good practice to use the command /bug, particularly if a specific NPC is involved. If you have that NPC targeted and check the "Send target information" box in a /bug, it helps us find and fix the problem much more quickly.

    Want to discuss additional questions you have? Please do so in the Progression Server forums!
Thread Status:
Not open for further replies.