A little background information. Started playing in 1999. For the last 4 or 5 years, I will subscribe for a month or two for nostalgia reasons. Have played all the classes to Level 80+ with the exception of Ranger, Bard, and Rogue. The very first character that I started on EQ was a Cleric, so have to keep him around for sentimental reasons. I molo with two accounts, with the secondary account almost exclusively an enchanter. I have to say that based on my own experience that if the Cleric is not in a permanent group, they are in a big disadvantage relying on the Mercenary tank. No problem until about level 65, but here is when things slow down and even with a 2nd account frustration sets in. At present, the Cleric is level 76. The problems come down to the Merc Tank no longer being able to mitigate damage, nor do enough Dps. The battles are painfully slow. The Clerics damage spells are terrible both for the damage they do and for the high resist rate and their melee damage is anemic too. There doesn't seem to be any decent 1h blunt weapons around at all. I generally use the summoned hammers. Just for ***** and giggles, I have dropped the merc and enchanter buffs to see how my cleric would fare against a deep blue mob on his own. It was not pretty. Cannot heal through the damage at all and perma stunned half the battle. Had to gate out. In contrast, I have no issues whatsoever with leveling a Druid and Shaman. Both just seem to have way more tools in the toolbox to be successful. I understand Clerics are supposed to have the best heals in the game, but the tradeoffs don't seem to be worth it. Going from 1 to 110, I can see why most players quit.