In the BP thread, I asked why not use a horse and it turns out they're terrible, and that clerics should actually never sit (unless ooc - learn something every day!). I measured what contributes to our mana regen - (I used 300 HWIS for the example) and thought you might be interested. Standing Mana Regen = + 3 (for being level 65)+ 15 Base FT+ 41 Mental Clarity AA+ 41 Expansive Mind AA+ 8 Hero's Resolution AA+ int(HWIS/25) // 4 FT per 100 HWIS= 120 Sitting Mana Regen = + Standing Mana Regen+ (Meditate/15) // 525 Meditate at 100= 120 [Standing Mana Regen] + 38= 158I may have made a mistake here - the level bonus (3) could be 7 at level 100 (in which case, Hero's Resolution only adds 2 mana regen per rank). I haven't measured HR per rank so I can't tell the two apart. The Yaulp AA (rank 2) adds 55 mana regen - immediately negating the really dated benefit of sitting. Yaulp XIII Rk. III adds 103 mana regen. As a comparison, here are some of the other most common mana regen gains (potions, auras, discs from other classes not included): Buffs: Essence of Bertoxxulous = 13Granitebark Blessing Rk. III = 44Spritual Evolution Rk. III = 58Knowledge of the Past XVI = 86Chorus of Salarra Rk. III = 106Voice of Foresight Rk. III = 110Vetikura's Preserverance AA = 150 // 15000 mana / 10 minutes (100 ticks)Large Modulation Shard = 150 // 7500 mana / 5 minutes (50 ticks)Total Mana Regen = = 120 [Standing] + 38 [Meditate] + 433 [Buffs] + 300 [VP & Rod]= 891 [Meditate] or 908 [Yaulp AA]or 956 [Yaulp spell]Assuming the above buffs, using rod and VP, Meditate is a measly 4% of our mana regen (38 total) HWIS (ex: 500) is only 2% (20 total) (not that HWIS is for regen alone) Keeping VP and rods down increases your mana regen by 50% (300 total) The meditate skill is totally outdated, and has stagnated severely compared to regen spells. Also, for any endurance fight, it's a good idea to use VP & rods whenever they're up, and reserve long reuse abilities for deaths (Fear Jewel of Mana, Kiss of Erollisi Marr, Vulak BP, Staunch, etc.)
Sorry if I came off mean or such in the other post.... I came from a guild where a few of the clerics still used their mounts on raids instead of Yallup and it drove me crazy. I know some folks can't use the spell version due to needing that spell slot for something else OR just not having enough time to cast anything but heals... but the AA version keeps your spell slots free and open and does not take time away from casting other heals (since you can use it between spell refreshes). Don't forget not to use Kiss of Erollisi while you still have res effects as it wont give you back anything but will give you the reclick timer on it., (I believe its Kiss of Erollisi that does that... was either that or staunch.. but I am 99% it was kiss).
If you're including non-passive mana regeneration, such as rods and VP for example, you may as well include QM as well.
He might of not added it cause some clerics save it for others who need it... I usualy save mine for druids (if they are killed) mages/wiz's or such. I can count the amount of times I have used QM on myself on one hand.... but others might use it for their selves more then I do.
Nah, you didn't come off as mean at all. If anything it led me to actually question whether I should ever use a horse (I hadn't measured mana regen on a horse since PoP). I tend to use QM on casters/druids for the most part - but "me first" if I really need it but yeah, it could be added.
Heh, I haven't played since mid 2012 but before that I hadn't yaulped for years, isn't worth the time imo. Furthermore, glyph lost secrets and never worry about mana. It's what I did!
Well since I moved to a guild with actual DPS I also don't need to use the spell version of Yallup and rarely do I use the AA version either since stuff dies so fast.... but for some guilds who don't have great dps or are low on healers its better to use AA Yallup then sit on a mount. Since you can use it between your spell gems refreshing its not really a question of "is it worth the time.." its more of a question of are you willing to keep it up and running every minute or so during the raid. Besides clicking other AA's or clickys between spell gems refreshing it seems more of a waste NOT to use it.. since your not doing anything till your spells refresh... might as well make the most out of your time and click your AA Yallup. Also some clerics might still need to spend their AA's on other things besides glyphs (myself I use them but I been max aa's again since like 3 days after this expansion went live... But anyways I am just giving my opinion on this... everyone plays their class a bit different I guess and as long as you can keep your group/raid/your self alive then your doing it right... I was just trying to help OP out with letting them know that there are better options then sitting on a mount while your healing. -C
That's revival sickness, not rez effects. Revival sickness is when you respawn without a call or rez. It has a mana and endurance cap. Rez effects do not.
used to break keyboards pressing 4 for yaulp in non horse zones between heals, I find that I can do it in my sleep if I am not paying attention, had to shuffle hotbuttons on alts to make sure no one gated lol.
As a druid, I use Kiss of Erollisi Marr after getting a battle rez. That and a mod rod is about all I've got. QM is a fantasy.
I do not recall off hand if it has been mentioned yet in this thread or the other one partially related on this subject, but using mounts (not sure if all, but certainly some) presents several issues with movement. The biggest being that you have a slow acceleration and deceleration phase. Your inability to stop-on-a-dime just makes it more likely that you will either interrupt your next heal or that you need to spend time waiting to come to a complete halt, time that you wouldn't have to lose if you just ran there. Many events require movement, sometimes albeit small ones. But mounted they all have a chance to indirectly decrease your healing. And, as others have mentioned, the ability to duck is useful if not required for certain event scripts. Regarding yaulp, the AA version is superior compared to the spell version. Yes, the spell version recovers more mana, but comes at the not-insignificant cost of taking up a spell slot, and wasting your time casting that rather than spending your time healing. Remember, it isn't just the cast time of the spell, but also the inter-spell recovery time (+ lag, +server latency, +human reaction time, etc). And all that, taken over the course of the entire fight, will add up. In contrast, the AA version, as others have pointed out can, and should, be used between spells (unless you have other more pressing actions) and will not interrupt your healing.There is really, aside from some effort on your part and maybe making your actions very slightly more complicated, no downside to using it. The cost v benefit is really in your favor on this one. And lastly, mana and mana regen mean squat if you don't use that mana for something. Having more of it when the fight is over doesn't help you. If you do run out of mana, or you come close, then yes, by all means look at your mana, regen, recovery options, spell usage, sustainability, etc. If, however, you don't run out of mana, ask yourself if you're doing the best healing that you can. Are you using the more mana intense but faster / stronger heals / wards? Do you have mana gear / augs / powersource that could maybe be better swapped for something offering more survivability?
Moogs, do you ask for QM after a death? I have often been disappointed someone doesn't do something that 'I' feel they should automatically do. Usually, though, I've found, after talking to them that they didn't even realize they could (or IMO should) do what I felt should be automatic. I would guess there are some clerics that do not know that druids have absolutely no mana recovery options, or get distracted after throwing you a rez healing the MT, or not even know you died and a pally/necro rez'd you, or many other things. Bottom line, talk to all of your guild clerics, let them know your situation is a problem after a rez, and even ask them to, if they can, throw a group elixir on you when they hit ya with QM, so hopefully you get a brief second to put your self buffs/clickies on before you need to heal your group yourself. Hotkey: /tell cleric 1 Just rez'd, possible to get QM and/or a group HoT on me please? /tell cleric 2 ditto /tell cleric 3 ditto guessing between your top 3 clerics, you're gonna get what ya need. Even if you have a priest channel, setting up a hotkey like that makes it much easier, as you are probably aware, to /rtar and hit someone with requested buff/heal/cure. I always ask anyone I'm designated to cure, to ensure they put a /tell to me in their cure hotkey request at least, just for that reason. Not that I don't see the request in group/channel, but just because it's easier.
Yeah thanks... sorry I should not post advise when drinking 8).. I get that mixed up sometimes,.,. my bad. Yeah I do that also... Specially since I swapped from the spell version to the AA version I sometimes notice myself alt-3ing (kept my yallup in my 3rd spell game.,. but since I took it out I noticed that I still hit alt-3 every minute or two during raids without thinking about it... That makes me /face palm to hear that... when it comes to QM I like to keep ready for Druids the most since they lack the ability to gain back a lot of mana right after death like every other casting class does.... but if I res a pally/SK/other mana using class I will send them a /t asking if they want the mana.... But best bet to get the QM after a death I think is to send a tell to a cleric... that way they can just /rt and auto target you instead of having them have to type out your name or such.... It allows the cleric to swap to you real fast hit you with QM and then swap back to what they were doing a lot faster. Making a hotkey for the /t's is a good idea and would save you time also. Since you might know who has QM up or not its good to ask 2-3 clerics for it with one hotkey... specially since they changed QM to where it could only be cast on the same person 1 time every 5 minutes.. it wont waste the other 2 clerics QM if they try to hit you after the first one does.,,, This is a good question... I stopped using mana power sources a few expansions ago... 99% of the time I use Metal (AC) or the Xorbb's Caged Hatred ... I also gear more towards H-AGI/H-STA and AC then I do mana/H-WIS augs and gear lately.... Like a wise cleric told me one time "it does not matter how much mana you have when your dead".
I let them know I'm dead. I have not been raiding recently (past 4, 5 months), but when I was raiding my Preincarnation was always popping off and I was usually one of the last survivors. So by the time I would go down, the clerics would say that their QM has already been used on somebody else. Maybe after the nerf to Preincarnation, I'll die much sooner and get a chance at catching a QM from an attentive cleric.
I never use QM for myself; it is generally reserved for Paladins, or a Druid I know is playing an important role.
I save QM for some caster friends or druids or those needy paladins Only use it for myself when i die and Rod/VP is down.