Any other enchanters here who wish that charmable mobs in raids were part of an essential strategy to fighting a raid boss? I loved that we got some thought in the raids of ToV with the Bane damage in ToFS, and some of the mezzing in Kael Part 1. Those are fantastic examples of adding some variety and spice to the encounters. But I'd love to be required to charm a mob that did bane damage to the boss or we had to charm mobs with gigantic health pools and AoE that we could use to kill other waves of mobs. Just something to keep us on our toes, with some risk, but couldn't just be handled by adding more tanks to the raid to CC.