I got tired of speculating, so I decided to just create a spreadsheet with all post-UF AA to express how much playtime is still necessary to fulfill a class's single role in a group. I have no idea what classes draw the shorter end of the stick post-85 AA requirements so I simply chose a class that I'm going to build: Shadowknight. I picked only AAs that would make me a more effective tank and completely ignored DPS other than Gift of the Quick Spear which can have help with snap aggro. This includes survivability, jolt, and a very frugal choice of utility such as Helix of the Undying. This does not mean that I picked ALL items that increase a certain kind of utility, but rather 'the best bang for the buck'. Harm Touch was not included simply because it falls under the 'General' tab (I only chose post-UF AAs, I have no idea how much of HT will be included in the grant), but is still a staple AA that should be upgraded. A Shadowknight is added to a grind group not because of his ability to DPS but because of his ability to tank. There are exceptions (utility of HT) that don't contribute to the point I'm making. Mind you that most classes don't enjoy the same privilege of only being expected to bring one role to the group. Examples would be Shaman/Druid who are more likely spec'ing out in DPS while a Cleric Merc heals for them, but most groups would still expect these classes to be fully capable of taking over healing if the need arose. If anyone wants to do a spreadsheet of one of these classes to compare what might be a heavier AA burden, feel free: I copy and pasted what I found on EQAAsearch.org onto a spreadsheet, fairly simple process. My findings for Shadowknight indicate 2,315 AAs Post-UF to fulfill their basic obligations as a Tank. Just doing the level 90+Alternate dailies nets about 20 AAs per day (past the 4K curve), or 116 days (4 months) to finish off his tanking line with absolutely no DPS specs other than what's provided in the grant. In order to even purchase these AA's the tank is still going to need to level up. I don't really know what kind of exp returns there are per level from dailies and it's pointless for me to speculate, but I'll mention that I've been doing only dailies on my boxes since the double EXP weekend in December (about 2 months) and they've gone from 91-98 with 27% AA xp on. I did play almost nonstop during double EXP weekend but I also had an entire week without play, so it should even out. Now that you have some solid numbers and expectations about the grant, discuss. No point speculating without something solid to use as your basis, especially when everyone's definition of 'caught up' is different. If caught up means being able to group with level 100s and providing the bare minimum of your class, then there's at least 6 more months to achieve that ignoring time spent on farming gear/augs/epic/clickies, which isn't particularly difficult now given what's available on HA merchants. What kind of time investment should these players expect to have to be grouping with level 100s? Is 6 months too steep or too low? Is it about right? And since I'm sure some people might be skeptical of the choices I made on my SK's spread sheet, you can view or download it here. I won't pretend to be an expert on SKs: Criticism is welcome but keep in mind you're just as free to change that spreadsheet and post the information as I am, a more productive option.