With the "hotfix" done, it makes progression required to do the mission "when one door closes." I thought about if I actually wanted to post anything, but I know I am not alone with how I feel about the idiocy of how the developers have been pushing Everquest into the turd infested waters. Forcing people to play how you think they should play and how you feel they should want to play is not how to keep a player base. I have already paid until October of 23, so I will grin and bear it until then, but at that point, I will sit and wait to see if the developers are going to do the same mistake again. I was talked into playing during ToL and I figured this expansion since it was not a leveling expansion would be fine. It was, until "hotfix" time. There is already major issues with how the T3 "ores" were placed in and already people leaving and threatening to leave over level expansion forced progression because developers have been hurt that people would rather grind in a camp spot for hours on end like Everquest was created for oh, 20 years? Grind and Progression should each have their spots and each camp should be able to level to their hearts content that way without being penalized and forcing progression to complete missions that are an already almost a forced way to gear up is *beep* *beep* *beep* .... ..... Yes, I get that the expansion is 12 months long and I don't care if it takes me a few months to gear up, but being forced to click through the stupid quests that I don't give a flying *beep* about is frustrating, annoying, and what is more than likely going to force me to quit, and I am sure many others feel the same way that I do. We all know the game is slowly dying. I am one of the youngest demographics the game has being under 40 because I played it as a kid. The population is getting older, there are other games that pull people away and they never return, the company does not try to invest in new customer populations and demographics, and the game itself is just old. I know you cannot please everyone, but it might help if you do not try and alienate everyone and do the exact opposite of pleasing everyone, just to see how far you can push different demographics of the game because you can put it on your bucket list - "I was one of the ones to finally kill EverQuest!" - Rant mostly over.