Just like Zordak Ragefire spawns in the Nagafen's Lair DZ and pickzones, so should a broken golem. There is no reason for a quest turn in NPC to have MOTM, since you are not able to attack this mob. Remove MOTM from a broken golem and allow him to spawn with a new pickzone. At this late date, epic weapons are no longer the rare commodity they were 20 years ago. They are a dime a dozen and any bottlenecks should be removed from them. Many other classes will have no issue getting the epic because of DZs and pickzones, so why should a select few be more difficult? This also includes the unnecessary bottlenecks for Enchanter epic as well. Not to mention SK epic turn in mob in Tox. A simple solution would be to not force these mobs to despawn upon the turn in of items related to the epic quests. At the very least the timers of these NPCs should be greatly reduced on a server with only 3 months in the Kunark era. Anything to make the experience of a person trying to do these quests less toxic in an era where toxicity is the name of the game. Timers were reduced for VP key ground spawns to the betterment of everyone playing, I think the same treatment should be applied to epic quests as well. With up to a 72 hour spawn cycle, as it currently stands, there may be as few as 28 Wizard epics completed in era. To contrast this, Every single rogue or shaman or druid who wishes to complete the epic in era will have no problem doing so, thanks to DZs and pickzones. There is precedent for changes to epic quests on TLP servers. The undead bard was such a debacle on Phinigel that they removed it and allowed the guts drop from Trakanon, in open world and in DZ. Anything that can be done to make doing an epic quest more enjoyable instead of a major headache should be done, especially considering the tools and the precedent exists for doing so.