Boxing Question: Mage/Bard/Enchanter

Discussion in 'The Newbie Zone' started by MarttinPH, Dec 3, 2019.

  1. MarttinPH Augur

    I have made a group with a mage/bard/enchanter. I believe that someone posted that a mage/enchanter combination could do most group content. It is very likely I will switch out healing/dps mercs depending on the situation. I have no desire to raid. Would I be able to do group content with this group set up? I am not in a hurry to get to max level and plan to do all the group content starting with GoD.
  2. Ebine Elder

    At what level are you trying to do the GoD content. GoD is a bit over powered if your trying to do it at the level it was released at. Even at lvl 70 with Ritual summoning the named mobs in Kodtaz tear down my pet pretty quickly. I am on a TLP server so no mercs. I run 3 computers with Enc/Mage/Cleric.
    Mage has all AAXP for pet besides the RS focus. When you get to GoD real tanks with AAXP are so much better than the Mage pet.

    Are you F2P or paying. After 60 F2P mercs run oom quickly. Also F2P you can't use prestige items.
    Which makes you lose out on some items that really help out. When I came back to F2P about half my items were not able to be used while F2P.

    On live I ran Mage/Mage/Enc with 2 healer mercs and a tank merc. I played that all the way up to Seeds and left. When I came back they had heroes Journey and I was able to complete the entire Oceangreen section and received some very nice. There is one issue with Mage/Mage/Enc though no snare.

    I had always thought of 4 boxing on life with Mage/Mage/Enc/Bard/2 Merc healers. Just letting the Bard be a mana generator.
  3. Tucoh Augur

    Swap either the enchanter or bard with an SK and you'll do much better.
  4. Finfan Augur

    Perhaps swapping the Enchanter with a Druid would be good. The Mage pet, and Bard plus a merc or two would generate a lot of DPS, while the Druid would be good for crowd control, DoTs, secondary healing, and is godly when it comes to travel.

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