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best 6 box all rounder group for tlp

Discussion in 'Time Locked Progression Servers' started by pinco, Feb 15, 2020.

  1. pinco Lorekeeper

    i normally run warrior cleric druid mage wizard and enchanter,i always raid with the warrior but i dont raid with the rest of the group, i can port everywhere snare get good mana regen with druid and enchanter buffs ,when i hit lvl 55 i can coth was wondering if i should run a seventh account and have a bard rotate in and out i play eq for fun,the group i log on whenever i feel like it the raid its where i socialise.
    the warrior his my main the rest can be changed just want a good balanced group to kill stuff with any suggestion ?
  2. johnnie Journeyman

    maybe warrior 4 mages and a druid.
  3. Pikles Journeyman

    Well if you are looking for Farming speed/capability you can always double up on the Mages or sub them in for Necros for survivabillity/utility. The Warrior and 4 mages with a druid is a sick idea for just lvling that warrior asap! haha

    I've done a few 6 boxes, Start with Enc/Cleric/War then after that it's all gravy. Having a bard in your main group will help if you are thinking about this for a new server too. Always nice to have an extra bard around for raids too :)
  4. Ahze Elder

    Ditch the druid for a bard and keep to 6 toons imo. In the early game you are going to be limited by dps mana far more commonly than healing mana. I rarely found I needed the extra healing while out grinding on my own. You do not need the forest wizard ports since you already have a real wizard. The bard's buffs and mana regen are better than the druid's. Having two melee for physical dps is nice.

    Having 7 toons is nothing but a pita for instances, porting and movement in general. You would wind up putting one porter out of group for the punt and then the oog guy is far slower than the bard speed buffed group. You can sorta fix this in luclin, but that means you need to get a raid speed mount on your 7th box - usually a pretty tricky problem. You cannot keep the bard out of the main group or you are just wasting most of what the bard can do for you.

    Also, assuming you play legitimately without automation, your bandwidth of attention is already really stretched with just 6 toons with no repeat classes, trying to maintain situational awareness on the oog toon is rough. With just one group, any screen you look at has the party block so you can see health bars anyway. The guy's I've met and talked with that tried to run anything more than one group basically wound up dragging along the second group for buffs and minor dps and used the main set mostly. The second group becomes a carpet in any kind of real ae environment or train.

    I've run a 6 box on Phinny, Coirnav, and Selo from classic to the late 70's using them for group play and private raiding. Ive used 7 or 8 toons at once for powerleveling and ae xp, but the out of group characters were just baggage setup on another computer in another room. I've played with people that use more than 6 toons at once quite often, and the juice was rarely worth the squeeze I think.
  5. Master Kahleem Augur

    I've made quite a few 6boxes on almost every every TLP (save for Phinny and Mangler).

    It ENTIRELY depends on:
    • What era the server is launching in
    • How long each era lasts
    • Will you be leveling off the beaten path in zones that are hard to get to
    • Do you want ability to self-rez?
    If the server is launching in an era pre-luclin you'll probably want a Druid in your team somewhere to provide SOW, Ports, Heals, HP buffs.
    If the server is launching at or post-luclin then you can probably have cleric instead of druid.
    If you don't care about mobility (ports) whatsoever you can do shaman, druid, or cleric as your healer.
    So, having outlined all of that the best 6boxes i've found have been:
    • War || Magx3 || Enc || Dru
    • Mnk || Magx3 || Enc || Dru
    • Pal || Magx3 || Enc || Dru
    If you don't really care about being able to tank you can have all your mages use Earth pets to tank while your main does work.
    I've been highly successful in the past with: Enc (Main) || Mag x3 || Clr || Dru
    If you plan to do AOE farming (recommended only for advanced veterans):
    • Cleric || Wiz || Bard || Enchanter x3
    Some would argue you don't need 3 enchanters, but i'd HIGHLY disagree as even with 3 fully geared enchanters i was still getting enough resists and mana issues even in POP that my group died quite often with only 2 enchanters. It's low dps AOE group, but the surviveability is high.
    You could also do off-color teams such as
    • Cleric || Wiz x 3 || Enc || Bard
    Pikles likes this.
  6. markkk Lorekeeper

    best group would be sk,bard druid and 3 mages in early eq also use fire pet for damage.
    Moranis likes this.
  7. Moranis Augur

    [ Tank / Bard / Priest / Pet Class x3 ] is a pretty winning formula.

    As Markkk mentions, SK / Bard / Druid / Mag x3 is solid.

    I actually also really like Pal / Bard / Druid / Nec x3.

    Pally gives you rezzes and similar tanking abilities to the SK.

    Necros have super -resist spells so you can easily burn down red-cons if you want to live a bit dangerously. Also, at higher levels, necro-rez can save a dungeon wipe. Swapping a necro for a mage once CoTH is a thing is a good idea as well.

    Druid ports, until at least thru Luclin, are so much more valuable than anything a cleric or shaman bring to the table.
  8. Ahze Elder

    My first post was based on starting with the OP's group, but the later suggestions for multiple pet classes are very good ideas. Repeat classes make it much easier to control your set. Personally, I would not like going without an in party rez of some type. I really do not think that the druid ports are better than the wiz ports when getting to Hate is such a large part of the early game, but hat being said, if Hate isn't important, druid ports are better. I tried double charm pets in Chardok running both enchanter and druid and that was fun. I've seen guys tearing it up with the tankless setups suggested above too. The horde of mage pets work great and if you stack enough up you can do a lot with them.

    There are a lot of ways to 6 box successfully, finding what you like best is a lot more important than the ideal group. I had a lot of people tell me I was insane when I told them I was double charm petting alone, but i though it was a blast for a couple weeks. Personally, I much prefer to run a trad trinity for in the early eras. But after luclin hits I like to change up my group to a more melee based setup with no CC. I had to play around with a lot of different combos and talk to lots of other boxers to get to my current opinions and i really don't think my personal preference is some kind of universal answer.
  9. Moranis Augur

    I did a DRU / ENC / CLR 3-box on Mangler and would always double-charm at Chardok bank...I agree with you in that it was pretty fun, but eventually became the basis of my crusade to charm nerf. I would invite a friend who had a MNK / SHM 2-box and he could fight or just go AFK and I would hardly even notice. The pets were just too good. 2xL53 mobs, 70% haste, quadding for 218...each...just insanity.

    My only issue was that I couldn't get mobs to the camp fast enough. If I had a (good) puller, we could take Bank, Herb, parts of O/U, and random stuff in the tunnels around that area with just my 3-box +1.

    It was pretty fun juggling a 3-4 pull when both charms break at the same time. But unless they broke at the same time, it was just roflstomping.
  10. Master Kahleem Augur

    I've also done Enchanter, Cleric, 4 Mages....that was a wild and frustrating ride not having SOW or Ports. Did that on Fippy TLP.....was both the most frustrating and the most fun i've ever had haha.

    That said, my next TLP "team composition" will depend no what type of server. If it's Truebox again, I'll probably do another Pally/Magx3/Enc/Dru team. Life loves misery, and Paladins being the only epic-obtainable class pre-Kunark just has too much going on for it :).
  11. Alakshak Journeyman

    I think most people who have been around TLPs (or Live) a while knows most of the pro and cons of certain 6 box setups. Mage/Necro spam, Wizard/Ench for AAs, etc.

    Lets spice things up and add the rule of no duplicate classes. In other words no more than 1 of any class in your setup. If you were to build your ideal 6 box what would it be?
  12. PVPme Augur

    Cleric + Enchanter.. the other 4 classes don't really matter so pick whatever.
  13. Master Kahleem Augur

    Here's the thing, multiboxing more than 3 toons means your primary goal is to reduce manual-play requirements WITHOUT using scripts/programs to help you.

    This means you want as much PASSIVE play as possible. This is why pet classes are the best DPS or utility.

    If you're trying for non-repeated class comps then you're probably not doing the best, or most fun, box possible. Unless you're just trying to liven things up.

    An odd-no-repeat comp would be:
    Warrior, Mage, Necro, Wizard, Cleric, Enchanter
    Paladin, Mage, Necro, Ranger (Archery), Enchanter, Druid
    Monk, Mage, Necro, Shaman, Wizard, Cleric
  14. Moranis Augur


    Interesting a no-repeat group...but I think the standard formula still applies:

    [ Tank / Bard / Priest / Pet Class x3 ]

    In this case, I would use: SK / BRD / CLR / MAG / NEC / SHM

    Alternates would be:
    SK / BRD / CLR / MAG / NEC / DRU - to add ports
    SK / BRD / SHM / MAG / NEC / WIZ - add ports and DPS, but lose a bit of healing.
  15. Pikles Journeyman

    Enc/Cleric/War and Mag x3. Then just destroy everything.