Simple question. It appears that Dichotomic Rage 6 does more dmg then Dissident Rage 3. Is that correct?
Sorry. I know its a stupid question, but have had someone cause me to doubt myself on this. Without a parser, it's hard to verify that I am correct.
I have been told that Dichotomic 6 is better than Dissident 3. I don't know at what level Dissident becomes better than Dichotomic 6. As I don't have Dichotomic 6, it wasn't a consideration for me, but it seems to be widely known that you need to hold onto your Dichotomic 6 for a while to level up the Dissident.
As per raidloot: 49313/3631] Dichotomic Rage 6 Classes: BER/250 Skill: 2H Slash (Combat Skill) Target: Single Range: 100' Resist: Unresistable Reflectable: No Focusable: No Casting: 0s Hate: -16253 1: 2H Slash Attack for 5444 with 10000% Accuracy Mod 2: 2H Slash Attack for 5444 with 10000% Accuracy Mod 3: 2H Slash Attack for 5445 with 10000% Accuracy Mod 4: Cast: Dichotomic Bloodsplash 6 [49319/3632] Dichotomic Bloodsplash 6 Classes: BER/250 Skill: Offense Target: Caster Group, MGB: No Range: 300', AE Range: 100' Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 12s+ (2 ticks) Song, Dispelable: Yes Hate: -1 Max Hits: 10 Outgoing Hit Successes 1: Increase Chance to Crippling Blow by 90% 2: Increase Chance to Resist Fear Spell by 90% 3: Decrease Damage Shield Taken by 2959 6: Absorb Spell Damage: 75%, Max Per Hit: 72507 7: Absorb Melee Damage: 75%, Max Per Hit: 111450 8: Increase Base Stats by 300 Vs 58263/3731] Dissident Rage 3 Classes: BER/250 Skill: 2H Slash (Combat Skill) Target: Single Range: 100' Resist: Unresistable Reflectable: No Focusable: No Casting: 0s Hate: -15479 1: 2H Slash Attack for 5185 with 10000% Accuracy Mod 2: 2H Slash Attack for 5185 with 10000% Accuracy Mod 3: 2H Slash Attack for 5186 with 10000% Accuracy Mod 4: Cast: Dissident Bloodsplash 3 [58269/3732] Dissident Bloodsplash 3 Classes: BER/250 Skill: Offense Target: Caster Group, MGB: No Range: 300', AE Range: 100' Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 12s+ (2 ticks) Song, Dispelable: Yes Hate: -1 Max Hits: 10 Outgoing Hit Successes 1: Increase Chance to Crippling Blow by 90% 2: Increase Chance to Resist Fear Spell by 90% 3: Decrease Damage Shield Taken by 2686 6: Absorb Spell Damage: 75%, Max Per Hit: 69054 7: Absorb Melee Damage: 75%, Max Per Hit: 132679 8: Increase Base Stats by 300
I don't raid any more so I have Dicho 3. I haven't looked at Dissident 1 yet since I wouldn't think it would as good. EDIT: Info posted for others in my scenario. Pretty similar... [49310/3631] Dichotomic Rage 3 Classes: BER/250 Skill: 2H Slash (Combat Skill) Target: Single Range: 100' Resist: Unresistable Reflectable: No Focusable: No Casting: 0s Hate: -14040 1: 2H Slash Attack for 4703 with 10000% Accuracy Mod 2: 2H Slash Attack for 4703 with 10000% Accuracy Mod 3: 2H Slash Attack for 4704 with 10000% Accuracy Mod 4: Cast: Dichotomic Bloodsplash 3 [49316/3632] Dichotomic Bloodsplash 3 Classes: BER/250 Skill: Offense Target: Caster Group, MGB: No Range: 300', AE Range: 100' Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 12s+ (2 ticks) Song, Dispelable: Yes Hate: -1 Max Hits: 10 Outgoing Hit Successes 1: Increase Chance to Crippling Blow by 90% 2: Increase Chance to Resist Fear Spell by 90% 3: Decrease Damage Shield Taken by 2556 6: Absorb Spell Damage: 75%, Max Per Hit: 62634 7: Absorb Melee Damage: 75%, Max Per Hit: 96275 8: Increase Base Stats by 300 [58261/3731] Dissident Rage 1 Classes: BER/250 Skill: 2H Slash (Combat Skill) Target: Single Range: 100' Resist: Unresistable Reflectable: No Focusable: No Casting: 0s Hate: -14040 1: 2H Slash Attack for 4703 with 10000% Accuracy Mod 2: 2H Slash Attack for 4703 with 10000% Accuracy Mod 3: 2H Slash Attack for 4704 with 10000% Accuracy Mod 4: Cast: Dissident Bloodsplash 1 [58267/3732] Dissident Bloodsplash 1 Classes: BER/250 Skill: Offense Target: Caster Group, MGB: No Range: 300', AE Range: 100' Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 12s+ (2 ticks) Song, Dispelable: Yes Hate: -1 Max Hits: 10 Outgoing Hit Successes 1: Increase Chance to Crippling Blow by 90% 2: Increase Chance to Resist Fear Spell by 90% 3: Decrease Damage Shield Taken by 2556 6: Absorb Spell Damage: 75%, Max Per Hit: 62634 7: Absorb Melee Damage: 75%, Max Per Hit: 120344 8: Increase Base Stats by 300
Being a rogue with an extra (insert crap number here) per hit dichotomic / dissident ....wow....I never really looked at it for zerkers. Almost a 15k skill attack? We got such a crap dichotomic... do other melee's have a recourse tied on top as well? Yikes. I feel like they forgot the triple skill attack backstab / flying kick for 10-15k before the crap "add this + dmg to attack" recourse for monks and rogues....lol!
Tell me about it. Not to mention the fact the Zerkers reuse is 1 minute, versus 5 minutes for monk. Just running some quick numbers, I’d conservatively say Zerker dicho/dissident adds around 5x more DPS than monk dicho/dissident.
I really need to pay attention to dissident rage so I can record new personal record with dissident. This is my best with Rk 3 or whatever of dichotomic rage last year. With dissident I'm hitting for over 1 million per shot.
well from what I've seen from my paladin and zerker the new version at rank 4 = the raid version from tbm. So if you weren't a raider and didn't get rank 6 of the dicho the new version at max group lvl is the equivalent of that. The last 2 ranks put you over that if you're a raider. So in short for someone that only groups it's an improvement. As a raider it's not better until rank 5 and 6. My pally's rank 6 was the exact same as rank 4 and at rank 5 it's better as a raider.
Transporter is exactly correct from a damage perspective Dichotomic 6 = Dissident 4. The best thing with Dissident, and why I changed over, is Dissident uses the Axe of the Mangler. I no longer have to keep 2 types of axes for normal skills and Dichotomic.