I figured it's time, since I saw other classes doing it.. Things I'd like to see done to the change beastlords: 1) DoT spells...They cost alot of mana, and last too long in many cases. I suggest we lower the poison and ice dot duration to 30 seconds and keep the disease one where it is. Then lower the mana cost of poison/ice dots by 50%. Now their also spammable for a little while 2) Frostbite Roar (57435-37). (the PBAE nuke) Could this be made to generate less agro? It's marginally useful in it's current form imo. 3) Death recovery: When beastlords die...could we make it so we can keep the suspended pet? Perhaps an AA that could let a suspended pet persist in suspension even when the owner dies? This would go a long way helping us to recover after death, which I think penalizes bsts more than any other classes atm. (summoning new pet, adding buffs to self and pet etc) 4) Savage Rancor disc. This got neutered with the spell casting reinforcement nerf to combat skills/abilities. Could we have this disc line extended again? 5) Frenzied Swipes. This was an amazing AA back before Feral Swipe got changed. We could Feral Swipe 3 timer more often with this AA, for twice bigger hits than we do now. As it works now, it hardly reduces Feral Swipe (Round Kick) reuse timer at all (by 1 second), making this AA SUPER lackluster. Could we have this looked at? Maybe let it reduce round kicks to 1 second reuse for something abit less than 30 seconds, would be ideal. Remember the Feral Swipes only do half the damage now than it did when this AA was good. 20 seconds would be an ideal target timer imo for frenzied swipes duration. 6) Feralgia spell. Some may like it, I hate this spell. The growl buff has a regen component, which used to resemble a heal over time. If it's going to be left this stagnated, I suggest making growl line into a 30-60 min lasting self+pet buff instead (add this to unity self buffs AA too). The increase of max Hitpoints could be made to decay slowly over time like other similar buffs work. Then we wouldn't have to use this all the time, since it's the only nuisance with a short reuse and a cast time. * Roar at the Moon line (to summon the werewolf pets) I'd like to see changed into a near instant cast time spell. Maybe it works great for mages to stand around and summon pets in between weaving nuke spells, but beastlords also do need to melee, and constantly reposition self and pet, so spells that have a casting time add to the frustration. 7) Pet pathing on raids. Ever raided Gorowyn, and notice where the heck is the warder? Yes, it's stuck somewhere else, and hasn't been around for the last 45 seconds?!? Currenly if Summon Companion AA fails to fade pet agro, it also auto fails to call the pet. We could use this as a nice tool to call the pet when it gets stuck, even if it has raid boss X- agro So how about changing Summon Companion AA, so that it calls the pet first (with or without agro) and then makes the check for fade (fails if too high level boss on agro) As for new things, for the next expansion and all, fire away...that's all I had atm.