Hello fellows, I've been returning to EQ after 15 years or so break. Since then, lots of things evolved and it seems that the information available online is mostly outdated. So, I had a couple of questions for ya's. I've seen that they added new possibilities of warders per race in 2013 or something. (Gorilla, badger, and so on) -Is that true ? -How does the selection work ? Through the guildmaster of our home town ? Through illusion spells ? I found neither at the Drakkin's Guildmaster (forgot the town's name) or didn't figure it out -If it's through the GM, is it definitive or can we switch back and forth ? -Is there any website that lists them all ? (preferably with pictures) I just wanna make sure I pick the right race according to my taste. Thanks a lot !
With EoK there was introduced the familiar key ring. *** Spells *** - If you own the Familiar Key Ring feature, any illusion spells on summoned pets will persist when you zone.
there's no choice at all. the white wolf is just so much better to attract the ladies then all other warders combined. the end.
Barbarian A wolf would be your pet. Strong points: Third best melee stats of all races. Strong wisdom. Slam Weak points: No night vision. Iksar A scaled wolf would be your pet. Strong points: Innate health regeneration, swimming, foraging and armor. Agility. Infra-vision Ogre A bear would be your pet. Strong points: Best melee stats of all races. Can’t be stunned from the front. Some night vision. Weak points: Low wisdom. Troll A lizard would be your pet. Strong points: Second best melee stats of all races. Innate health regeneration. Some night vision Vah Shir A tiger would be your pet. Strong points: Well balanced stats. Innate safe-fall. Sneak Wood Elf A treant would be your pet. Strong points: Infravision, Hide, Forage