I appreciate everyone taking the time to weigh in on this issue. Clearly we're going to have to agree to disagree, unfortunately there are those (as referenced in the above quote) who can't "let it go." The irony is that the MMO world is comprised to a large extent of people who were, in varying terms relevant to whatever age group one is in, geeks, nerds, freaks, dweebs, dorks and others, people who were chronically bullied throughout their lives. Yet if you go to any game public chat, or gaming forum, these same people are some of the biggest bullies I've ever encountered. Just sayin'... And as I've said repeatedly, much as some wish to deny it, boxers are what keeps EQ alive and automation is what makes boxing possible. If you're honest with yourselves and take a clear eyed look around PoK or the guild lobby, or your own guilds and start doing the math you'll see what so many here have been trying to tell you. There are a lot of box accounts out there who provide a very significant revenue stream to EQ to pay operations costs, devs, R&D, PR, etc to keep the game going. For every boxer who leaves EQ has to recruit anywhere from 3 (a smaller box crew) to 24 or more (the mega boxers) accounts to back fill. I've worked in retail management long enough in my lifetime to say with some certainty, that those kinds of numbers are significant. Experience in the field tells us that for every dissatisfied customer who makes themselves know there are 24 who won't say anything, and just quietly leave. Moreover, for every dissatisfied customer who leaves, the negative word of mouth anti-advertising impacts anywhere from 8-20 people (including potential AND existing customers). Using a 6 box crew (which is low) as an average boxer, for every boxer who says they're leaving 144 other accounts are quietly cancelled. Expanded world wide that adds up to real money.