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Augs/items in anniv tower

Discussion in 'The Veterans' Lounge' started by chronicler, Jul 13, 2024.

  1. chronicler Augur

    Insted of being items for some lower interval would be better if there were recommended for that

    Then you would get for what you need and no need to have same item in different versions.
    Yinla likes this.
  2. Svann2 The Magnificent

    translation?
  3. Brickhaus Augur


    The player doesn't want to spend coin on items at each "level" of gear increase for a toon who is leveling up.

    The time has been sunk into the gear development at this point. Your request would require more time invested. I think they would rather you the player just spend the time gaining more coin. Except for the bugginess, have you had issues gaining coin?
    Nennius likes this.
  4. Oberan Augur

    Won't work. I'm almost positive that they dont have in place a method of changing the activatable or worn effects on an item in a way that they vary in respect to level. For instance it would he absurd to have the +300 attack clicky on a level 5 required but 125 reommended equipable item. (Because it's a can equip effect)
  5. Randomized Augur

    Can it not scale like "recommended" scaling does when lower level?
  6. Brickhaus Augur


    Pick any item. Start it at level 5 (not even level 1). Scale it to show it making sense at 15, 25, 35, 45, 55, 65, 75, 85, 95, 105, 115, 125 using a mathematical formula that can only use level as a variable input. Show your work.

    I don't know if it can be done. But I know I'm not trying.
  7. Randomized Augur



    Unparalleled Adroit Shard of Distant Echoes

    Stat Value * (N / 125)
    N = level interval

    Take something like the AC who's value is 31 at 125

    31 * (125 / 125) = 31
    31 * (95 / 125) = 24 (rounded up)
    31 * (25 / 125) = 6 (rounded down)
    31 * (5 / 125) = 1 (rounded down)

    The equation isn't the hard part to figure out.

    Edit: The only issue is with stuff like this, is you'll hit a point where you reach the "power band" and you get the highest bang for your buck in a stat before max level. Something that'll only have like +3 H Dex, you'll get the full benefit of Heroic stat at level 105 and not have to wait until 125 thanks to rounding.
  8. Brickhaus Augur

    Try HP...

    Your example for that type of aug gives 28.84 hp at level 5 (721 at level 125).

    The actual aug in game has 3 hps.

    You picked a stat that has little change over time. Try the big stats ... like hp/mana/end. The same formula that may work for ac, is not going to work for hps.

    Not to mention the crossover between non-heroic and heroic stats.

    There's a reason they (generally) haven't made gear with large req/rec level spreads (or simply rec). The math gets too weird when trying to get values from 1 to 125 AND make sense with what currently exists.
  9. Randomized Augur

    You never said "give the devs equation of how they make it work". You simply said:

    I did just that. I just picked an item from the Anniversary Tower and applied it to the item. That's essentially how it would work with scaling from 5-125.


    721 * (5 / 125) = 29 HP (rounded up)
    721 * (10 / 125) = 58 HP (rounded up)
    721 * (15 / 125) = 87 HP (rounded up)

    See a pattern with how it would work? Works with non interval numbers as well

    721 * (37 / 125) = 213 HP
    721 * (68 / 125) = 392 HP
  10. Brickhaus Augur


    Did you miss the part where the current aug at level 5 is 3 hps?

    Gifting EACH piece of gear 25 extra hps at level 5 is extremely overpowering (remember ... the tower gear is available on Teek). And this is only the aug you can insert in the gear. This doesn't count the gear base itself or the type 7s.

    On Live, having super overpowering gear at level 5 isn't that big of an issue. On Teek, it probably destroys the economy and ruins any reason to collect gear for several expansions. And even on live, it probably distorts the mid game (50-90) a pretty sizable amount. A level 68 aug at 392 hps blows the Anguish type 8 mini aug drops out of the water.

    Gear cannot be linear based from 1 to 125. That's not how it goes in game atm. I'm not sure why you are having problems seeing this.
  11. Iven Suggestions Bard

    It won't work over such a huge level range because stats do increase exponentially and not linear. The main issue is that there are too many tower rewards per oasis and that they are not sorted by the oases or by their type (ornaments, equipment, augs). More shop tabs or NPC merchants could had been added.
  12. Svann2 The Magnificent

    His equation may not be totally correct but its still trivial to come up with one for any start/end values you care for. And if you wanted an exponential based equation (rather than linear) thats easily doable too.
  13. Randomized Augur

    Not at all. I didnt use the same formula the game uses. You just said show an example of how it would work. Which I did. Point being, we already have "scale with level" gear/equations in game where the only changing variable IS the level.

    And im not sure how the rewards work on TLPs, but on Live, as far as I can tell, the rewards don't kick in until level 25.

    This is already how it is

    https://forums.daybreakgames.com/eq/index.php?threads/teek-and-anniversary-tower-a-lose-lose.298428/[/quote]
  14. fransisco Augur

    you out level your gear and then have to get new gear. Story of the game. It would be weird for tower content to be any different
  15. Randomized Augur

    Not to mention goes against the whole foundation of an MMO that is meant to be a time sink of getting levels/gear, just to replace them with the next best thing.
    Kaenneth likes this.
  16. Iven Suggestions Bard

    Which is not a bad thing but things have speeded up immensely. In the early years, lets say in 2001, the PC had worn gear for up to hundreds of hours in the leveling process and it was very difficult to get any gear at all but today it is just a few hours and gear is easy to get. Wearing the same item over 10-15 level was common in the old days and the leveling process was so much slower. Today, players do get flooded by free gear, and especially by the YoD event. Great for marketplace bag sales ...

    I do not buy any of the tower gear for my lvl 60 puppets because I know that it will be only a small upgrade if any and outdated after a few hours of playtime. Ornaments however can be usefull for a long time and basically never will be outdated.
  17. Randomized Augur

    It is actually. It makes it so you have less reason to play. That's a bad thing.

    If I don't have a reason for upgrading gear, then there's no replayability in the game. I run through the content 1 time and that's it. Done with everything. Bad model to take on.
  18. Iven Suggestions Bard

    Actually I had agreed with you on the fact that time sinks and gear getting outdated are needed.
  19. fransisco Augur

    you can still get hundreds of hours out of gear if you are live. The game has sped up leveling so that you can catch up faster. If your looking at a tlp, thats a disney land ride, not a recreation of classic. Everything is higher exp more loot faster everything. The low level game is simply accelerated now in every aspect.
  20. Iven Suggestions Bard

    The TLP idea is not bad but has ended up as a very bad parody of original EQ. It is just not possible to recreate the original situation and play experience as the players have changed drastically. Players prefer to play on circus Teek than on classic Tormax, it is just weird. The clowns had won.