The one that they have doesn't work. Expect to see 100's of posts here complaining that the queue doesn't work. What happens is you get a message that pops up telling you you're in the queue with an 'OK' button. Once you press that button the window disappears and all you see is the server list. There is no progress indicator. You have to close the server select screen and keep trying to login. This process takes several hours (4-10 hours) before you actually login. Get ready for the hundreds of posts next week!
This would be the IT Department and depends on how much bandwith purchasing power they have also to allocate to EQ among their other online games.
There's no incentive to fix this. They only need the increased power 1 day of the year, so it's not economical to devote resources to this. It works fine the rest of the time, so they see no need to fix it. Also, it's not a bug, it's a feature! What would the nostalgia be without launch day issues! I remember when Luclin released, it was at least 2 days before we could log in.
I think they are asking for the Login Queue popup to actually be... a login queue or to at least provide better information about how it works. The one we currently have was a slapped on bandaid that has never been updated to something a modern gaming company should find acceptable. At the very least, preventing people from being kicked at the server select while the queue box is open would be pretty neat. "Do I click OK? Do I go into server chat? Is my position in queue saved? If I get logged out do I keep my position in queue? If I hit OK and click Login again does it reset my queue position? " These are questions 100s of players shouldn't have to look to the forums to find answers for come launch day. In case anyone hasn't seen or forgot what the current message looks like:
You hit the nail on the head. That's all I want fixed. For example, on WoW you can see your progress in the queue and don't have to sit there and monitor it for hours on end.
Or them can ninja open servers early, not at primary US time, but something 5-6 hours early. So if peoples come at 12PM PDT and find server already running it will be less queue I think
That would work once. After that the community would assume they'll do it again and everyone will start trying six hours early.
I'd be happy with a quick note from the Devs: "Currently we're only allowing 1,200 players online at any time. Tomorrow we'll up to that to 2,000... then 2,800 the next day".... etc. That seems to be the arc it's on right now. There's no way that they're just capping the number of players & sitting around waiting for half of their willing subscribers to stop subscribing because they can't get online.
seems to me like thats how it is working. They will never get a penny from me again, thats a guarantee
Been sitting in queue since 12est, 8 hours now. I have guild members who entered the queue 2-3 hours ago and got in in minutes. It's not an actual queue.