00Vanilla Everquest 01The Ruins of Kunark 02The Scars of Velious 03The Shadows of Luclin 04The Planes of Power 05The Legacy of Ykesha 06Lost Dungeons of Norrath 07Gates of Discord 08Omens of WarSeptember 09Dragons of Norrath 10Depths of Darkhollow 11Prophecy of Ro 12The Serpent's Spine 13The Buried Sea 14Secrets of Faydwer 15Seeds of Destruction 16Underfoot 17House of Thule 18Veil of Alaris 19Rain of Fear 20Call of the Forsaken 21The Darkened Sea 22The Broken Mirror 23Empires of Kunark 24Ring of Scale 25The Burning Lands 26Torment of Velious 27Claws of Veeshan Granted the whole point is to group, guild, chat, and share adventures, even if content is easy, it's still a social game. Mechanically, however, when does it become neccissary to sort of box several characters? Or have help? At what point does the ability to MOLO (mercenary solo) content end? Alternatively, I would love a spectator account that can't interact with players in the world, but can read quest dialog and explore the zones and inspect mobs and the lore of items on them Tho primarily this thread is about what I can expect if I come back and say, play on Vox. I'm curious what content will be easily accessible. And I am allowed to multibox two characters on Vox using the same client from the same machine? If I had to hazard a guess, #13 The Buried Sea, is where stuff starts to become challenging. My next guess would be #22 The Broken Mirror, where mercenaries really took off. The last expansion I really experienced was OoW. When I was still in the military and never really picked the game up after that.